The Silvertiger
Neophyte III
So on free servers when mobs get to 16% they instantly flee. This is not OSI accurate. While mobs do flee on OSI below a certain health percentage, it is mostly not immediately. They also will reengage (quit fleeing) at times then start fleeing again. Spellcasters below a certain percentage on OSI are even stranger, as they can't decide whether to flee or cast spells. In my brief testing, I was unable to get any undead to flee. I was also unable to get blood elementals to flee. I'm not sure if the blood elementals is tied the mage thing or if they just healed too fast to start fleeing. I do not know the exact parameters of this AI.
Here is a link to my post on another forum with 2 videos included:
www.uogdemise.com
Here is a link to my post on another forum with 2 videos included: