if (item is RunicHammer)
{
RunicHammer hammer = (RunicHammer)item;
if (hammer.Resource == CraftResource.DullCopper)
points = 5 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.ShadowIron)
points = 10 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Copper)
points = 25 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Bronze)
points = 100 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Gold)
points = 250 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Agapite)
points = 1000 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Verite)
points = 4000 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Valorite)
points = 8000 * hammer.UsesRemaining;
}
else if (item is RunicSewingKit)
{
RunicSewingKit sewing = (RunicSewingKit)item;
if (sewing.Resource == CraftResource.SpinedLeather)
points = 10 * sewing.UsesRemaining;
else if (sewing.Resource == CraftResource.HornedLeather)
points = 100 * sewing.UsesRemaining;
else if (sewing.Resource == CraftResource.BarbedLeather)
points = 400 * sewing.UsesRemaining;
}
if (item is RunicHammer)
{
RunicHammer hammer = (RunicHammer)item;
if (hammer.Resource == CraftResource.DullCopper)
points = 5 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.ShadowIron)
points = 10 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Copper)
points = 25 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Bronze)
points = 100 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Gold)
points = 250 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Agapite)
points = 1000 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Verite)
points = 4000 * hammer.UsesRemaining;
else if (hammer.Resource == CraftResource.Valorite)
points = 8000 * hammer.UsesRemaining;
}
else if (item is RunicSewingKit)
{
RunicSewingKit sewing = (RunicSewingKit)item;
if (sewing.Resource == CraftResource.SpinedLeather)
points = 10 * sewing.UsesRemaining;
else if (sewing.Resource == CraftResource.HornedLeather)
points = 100 * sewing.UsesRemaining;
else if (sewing.Resource == CraftResource.BarbedLeather)
points = 400 * sewing.UsesRemaining;
}
else if (item is RunicDovetailSaw)
{
RunicDovetailSaw saw = (RunicDovetailSaw)item;
if (saw.Resource == CraftResource.OakWood)
points = 10 * saw.UsesRemaining;
else if (saw.Resource == CraftResource.AshWood)
points = 100 * saw.UsesRemaining;
else if (saw.Resource == CraftResource.YewWood)
points = 200 * saw.UsesRemaining;
else if (saw.Resource == CraftResource.Heartwood)
points = 700 * saw.UsesRemaining;
}
else if (item is RunicFletcherTool)
{
RunicFletcherTool fletcher = (RunicFletcherTool)item;
if (fletcher.Resource == CraftResource.OakWood)
points = 5 * fletcher.UsesRemaining;
else if (fletcher.Resource == CraftResource.AshWood)
points = 50 * fletcher.UsesRemaining;
else if (fletcher.Resource == CraftResource.YewWood)
points = 100 * fletcher.UsesRemaining;
else if (fletcher.Resource == CraftResource.Heartwood)
points = 500 * fletcher.UsesRemaining;
}
else if (item is RunicDovetailSaw)
{
RunicDovetailSaw saw = (RunicDovetailSaw)item;
if (saw.Resource == CraftResource.OakWood)
points = 10 * saw.UsesRemaining;
else if (saw.Resource == CraftResource.AshWood)
points = 100 * saw.UsesRemaining;
else if (saw.Resource == CraftResource.YewWood)
points = 200 * saw.UsesRemaining;
else if (saw.Resource == CraftResource.Heartwood)
points = 700 * saw.UsesRemaining;
}
else if (item is RunicFletcherTool)
{
RunicFletcherTool fletcher = (RunicFletcherTool)item;
if (fletcher.Resource == CraftResource.OakWood)
points = 5 * fletcher.UsesRemaining;
else if (fletcher.Resource == CraftResource.AshWood)
points = 50 * fletcher.UsesRemaining;
else if (fletcher.Resource == CraftResource.YewWood)
points = 100 * fletcher.UsesRemaining;
else if (fletcher.Resource == CraftResource.Heartwood)
points = 500 * fletcher.UsesRemaining;
}