FIXED Carpentry runics aren't worth CUB points, but tailoring kits and hammers are.

Xtal

Apprentice
The Legend
I know it's probably not a bug per se, but it stands to reason that all of the BOD reward runic tools should be worth CUB points, as the resources you need to make them are worth points, and simply for consistency reasons they also should be.
 

Dan

Staff Member
Administrator
Game Master
Agreed, especially since you can't get them from Heartwood quests here, which may be the reason they aren't worth points on EA.
 

Dan

Staff Member
Administrator
Game Master
Old
Code:
                if (item is RunicHammer)
                {
                    RunicHammer hammer = (RunicHammer)item;

                    if (hammer.Resource == CraftResource.DullCopper)
                        points = 5 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.ShadowIron)
                        points = 10 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Copper)
                        points = 25 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Bronze)
                        points = 100 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Gold)
                        points = 250 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Agapite)
                        points = 1000 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Verite)
                        points = 4000 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Valorite)
                        points = 8000 * hammer.UsesRemaining;
                }
                else if (item is RunicSewingKit)
                {
                    RunicSewingKit sewing = (RunicSewingKit)item;

                    if (sewing.Resource == CraftResource.SpinedLeather)
                        points = 10 * sewing.UsesRemaining;
                    else if (sewing.Resource == CraftResource.HornedLeather)
                        points = 100 * sewing.UsesRemaining;
                    else if (sewing.Resource == CraftResource.BarbedLeather)
                        points = 400 * sewing.UsesRemaining;
                }

New
Code:
                if (item is RunicHammer)
                {
                    RunicHammer hammer = (RunicHammer)item;

                    if (hammer.Resource == CraftResource.DullCopper)
                        points = 5 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.ShadowIron)
                        points = 10 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Copper)
                        points = 25 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Bronze)
                        points = 100 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Gold)
                        points = 250 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Agapite)
                        points = 1000 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Verite)
                        points = 4000 * hammer.UsesRemaining;
                    else if (hammer.Resource == CraftResource.Valorite)
                        points = 8000 * hammer.UsesRemaining;
                }
                else if (item is RunicSewingKit)
                {
                    RunicSewingKit sewing = (RunicSewingKit)item;

                    if (sewing.Resource == CraftResource.SpinedLeather)
                        points = 10 * sewing.UsesRemaining;
                    else if (sewing.Resource == CraftResource.HornedLeather)
                        points = 100 * sewing.UsesRemaining;
                    else if (sewing.Resource == CraftResource.BarbedLeather)
                        points = 400 * sewing.UsesRemaining;
                }
                else if (item is RunicDovetailSaw)
                {
                    RunicDovetailSaw saw = (RunicDovetailSaw)item;

                    if (saw.Resource == CraftResource.OakWood)
                        points = 10 * saw.UsesRemaining;
                    else if (saw.Resource == CraftResource.AshWood)
                        points = 100 * saw.UsesRemaining;
                    else if (saw.Resource == CraftResource.YewWood)
                        points = 200 * saw.UsesRemaining;
                    else if (saw.Resource == CraftResource.Heartwood)
                        points = 700 * saw.UsesRemaining;
                }
                else if (item is RunicFletcherTool)
                {
                    RunicFletcherTool fletcher = (RunicFletcherTool)item;

                    if (fletcher.Resource == CraftResource.OakWood)
                        points = 5 * fletcher.UsesRemaining;
                    else if (fletcher.Resource == CraftResource.AshWood)
                        points = 50 * fletcher.UsesRemaining;
                    else if (fletcher.Resource == CraftResource.YewWood)
                        points = 100 * fletcher.UsesRemaining;
                    else if (fletcher.Resource == CraftResource.Heartwood)
                        points = 500 * fletcher.UsesRemaining;
                }
 

Dan

Staff Member
Administrator
Game Master
Code:
                else if (item is RunicDovetailSaw)
                {
                    RunicDovetailSaw saw = (RunicDovetailSaw)item;

                    if (saw.Resource == CraftResource.OakWood)
                        points = 10 * saw.UsesRemaining;
                    else if (saw.Resource == CraftResource.AshWood)
                        points = 100 * saw.UsesRemaining;
                    else if (saw.Resource == CraftResource.YewWood)
                        points = 200 * saw.UsesRemaining;
                    else if (saw.Resource == CraftResource.Heartwood)
                        points = 700 * saw.UsesRemaining;
                }
                else if (item is RunicFletcherTool)
                {
                    RunicFletcherTool fletcher = (RunicFletcherTool)item;

                    if (fletcher.Resource == CraftResource.OakWood)
                        points = 5 * fletcher.UsesRemaining;
                    else if (fletcher.Resource == CraftResource.AshWood)
                        points = 50 * fletcher.UsesRemaining;
                    else if (fletcher.Resource == CraftResource.YewWood)
                        points = 100 * fletcher.UsesRemaining;
                    else if (fletcher.Resource == CraftResource.Heartwood)
                        points = 500 * fletcher.UsesRemaining;
                }
 
OP
Xtal

Xtal

Apprentice
The Legend
Edit - I just noticed the status of this thread was still "Fixing" so if you were planning to add the runic mallets and just haven't gotten around to it yet, disregard what I wrote.

It's an easy thing to miss, but it looks like you forgot runic Mallets and Chisels, which are sued to create stone armor and weps. They're carpentry rewards by the way.


I assume there isn't actually a way reforge a glass sword or a glass staff, as they're alchemy items made with blowpipes. ? (not that anyone uses them, let alone reforges them, but was just curious. I'm planning on making a melee gargoyle actually. xD
 
Last edited:

Dan

Staff Member
Administrator
Game Master
No plans at this time as those are also obtained through a quest. I only added the other two types since I had removed those crafter quests.
 

Dan

Staff Member
Administrator
Game Master
Yeah, this is a custom but it has been implemented. Saws and fletcher kits should now return points.

As always I would use the "Appraise For Cleanup" option before trashing.
 

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