FIXED Bard Mastery - Perseverance

OP
J

Jester

Novice III
It would need to be checked on RealUO (I cant get access to the masteries on EJ) but that information is from publish 66, which was adjusted in 67:
Bard Changes
  • Bard spell songs are no longer interrupted by spellcasting.
  • Bards with either provocation or peacemaking mastery can have both their mastery spell songs active at the same time.
  • Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.
  • Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.
  • All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).
  • Discordance spell songs are now affected by the target's magic resistance. (PvP and specific Mobs only)
  • Despair Damage Tweaked: 1.5x vs Non Player, 3x Damage with Slayer Instruments.
  • Tribulation: Damage bonus modified by 1.5 with Instruments.
  • Bard Skill Timeout reduced to 8 Seconds.
  • Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.

Which i am not going to go through and verify each, nor am i going to go through each publish to see if it was adjusted again, which is why i say it just needs to be tested on RealUO, as far as interrupted.i believe they meant while casting it, not while maintaining it,or might have been an old feature as it seems like a bard was originally not even able to cast while channeling. so again i would hope things are not adjusted based on that UO link, as it is clearly not accurate as i have shown in the link and the video.
 

Magus Zeal

Expert II
Aaah ya that changed alot for bards :) Good call! I guess that rules out spellcasting interruptions. Seems like mana consumption wasn't changed (scales somehow per party member based on Publish 66) Otherwise looks like we are pretty much accurate.

Edit: Also sounds like bard songs CAN be interrupted, just not by spellcasting. Further down in Publish 67

"You will now get a “Your Spell Song has been Interrupted” system message associated with interrupting the Invigorate bard mastery ability ", which sounds to me that probably other types of damage interrupt them. Makes a bit of sense to exclude spellcasting since an MA would otherwise render bards completely useless in pvp.
 
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OP
J

Jester

Novice III
again that is publish 67. i do not know if it was adjusted again and there is like 40 publishes since, seems easier to test on RealUO then to go through each to see if it was adjusted again. also i dont know the mana consumption formula i seriously doubt it is # of people multiplied by mana usage, so if it still is a thing it would need to be tested, not inferred to mean 5 people multiplied by 5 mana upkeep, that would make bards useless unless solo and 480 points invested in a solo build seems silly.

Same goes for the interrupt, it might be that way, i stopped playing in 2000, so i have no idea, but it seems that if every time a bard is hit then it interrupts the spell, that a bard would be a pretty bad template, as is a bard is all about the mastery's or its a terrible template.
 

Magus Zeal

Expert II
I agree - all this discussion simply adds more weight to a test argument. I might shoot a question on the UO discord see if anyone rolls a bard and wants to share since its easier and quicker than testing (allbeit not as strong of evidence as actual testing - but definitely better than anything we currently have)

I just searched all the publishes for the word "bard" in them. There were a few integration tweaks (like allowing you to switch masteries without having to redo quests with the book after the other masteries were introduced) but nothing significant that I saw.

I also agree that interruptions would be a big deal....not trying to bust your balls @Jester But most templates have some counterplay element - and some kind of interruption mechanic would be in line with that balance. The skill investment alone is pretty heavy so there is that.
 
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OP
J

Jester

Novice III
Yeah if it needs adjusting, then it needs adjusted, i have invested alot into it, but oh well shit happens, I enjoy bard builds alot so it would suck and i hate the mentality of its sampire and bushmage/dexxer or gtfo, so i like finding and playing off the wall builds
 

Magus Zeal

Expert II
This thread seems to have a LOT of detail.

Lots of things I wondered about, like there is a 200HP cap (had no idea) and a few other details. Very informative thread.
Post automatically merged:

  • Bards may be interrupted when they receive damage while using their abilities.(In PvM interrupt chance scales with damage)
  • Mana upkeep cost is taken every 2 seconds.
  • A bard can have both their mastery spell songs active at the same time.
  • Abilities do not stack with themselves.(2 bards in party with same mastery ability active- first come first served)
  • All abilities require upkeep dependent on how many are being affected by the ability. (Cost increases by 1 per 5 affected. including mounts)
Post automatically merged:

Seems to re-affirm the interruption, mana scaling per party member and that both abilities can be stacked.
 
OP
J

Jester

Novice III
(Cost increases by 1 per 5 affected. including mounts)
Haha do our parties ever get that big? maybe i found that funnier then i should.. the post was still last updated 8 years ago, interrupt would suck for my PVP'r, but oh well standard dexxer/archer i guess.. maybe ill keep the discord, people seem to love it.
 

Magus Zeal

Expert II
Ya that scaling is a non-factor for sure. But the bard masteries last significant update was 67 (2010) so a 2012 post might be relevant. I also noticed that Mariah posted this article in 2016 - 6 years after the publish. lol

1590435019136.png


Also the last update was date stamped 2014 in that stratics link - someone might have forgot to update the subject haha.

1590435229057.png
 

Dexter

Staff Member
Administrator
Game Master
Cool, so a bug, which took a month to figure out what the bug was, now turns out to be a nerf. *grabs nerf stick*
 

Dexter

Staff Member
Administrator
Game Master
1 and 2 are already implemented. Currenlty the damage threshold is 45. We'll need more info on that but I don't think 45 was just some random number we put in there.

For 3, currently, you cannot have other bard skill types active, but you can have, for example, both discrod spells active. This will be fixed.

The rest is working as intended.
 

Dexter

Staff Member
Administrator
Game Master
Just watched the video. Is it an accumulation, or just a random chance?

EDIT, watched the rest. LOL. Its a random chance.
 

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