Hello Dan as per our conversation on the sea bugs I found the issue seems to lie in Kraken, seaserpent.cs and deepseaserpent.cs, as neither should drop nets or mibs (I was getting doubles of those is what alerted me) also on a side note: Deepseaserpents dont give scales, just ribs when carved. Only SeaSerpents give Blue Scales.
http://www.uoguide.com/Dragon_Scales
Kraken spawn locations here: http://www.uoguide.com/Kraken
Dungeon ShameLevels: 2,3 & 5, Wind, *Sea North of Bushido Dojo, UnderWorld *only open water spawn for Kraken is Tokuno Sea
Also special fishing nets are 25 stones (currently they are 15 stones).
The colored nets are rare but I think they are scripted a little too rare in SpecialFishingNet.cs I bet no one can come up with a colored one, and meanwhile the nets have been dropping way too often as it is.
==SpecialFishingNet.cs==
Further down in the script it applies MIB to Kraken, so Kraken.cs shouldn't have a MIB drop chance.
http://www.uoguide.com/Dragon_Scales
Kraken spawn locations here: http://www.uoguide.com/Kraken
Dungeon ShameLevels: 2,3 & 5, Wind, *Sea North of Bushido Dojo, UnderWorld *only open water spawn for Kraken is Tokuno Sea
The colored nets are rare but I think they are scripted a little too rare in SpecialFishingNet.cs I bet no one can come up with a colored one, and meanwhile the nets have been dropping way too often as it is.
==SpecialFishingNet.cs==
[Constructable]
public SpecialFishingNet()
: base(0x0DCA)
{
this.Weight = 15.0; //should be 25.0
if (0.01 > Utility.RandomDouble()) //ouch! [1/1000] no chance for hued, you get better arty drops in Stygian Abyss and elsewhere. (maybe [1/500])
this.Hue = Utility.RandomList(m_Hues);
else
this.Hue = 0x8A0;
}
Further down in the script it applies MIB to Kraken, so Kraken.cs shouldn't have a MIB drop chance.
spawn.MoveToWorld(new Point3D(x, y, p.Z), map);
if (spawn is Kraken && 0.35 < Utility.RandomDouble())
spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel));
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