FIXED Word of death

Johan

Novice II
It is doing chaos damage even after the monster get below 30% hp causing me to at 4% hp on something roll a damage on WOD of 1 that should never happen after it gets below 30% hp all WOD damage is converted to direct damage, sources from UO.com

"Damage: Highly Variable. Increased by SDI.

Duration: Instantaneous
Area of Effect: 1 target
Arcane Circle Bonus: +5% hit points per additional arcanist.
This spell can possibly slay any one creature (not players) that is under 5-30% of its maximum health. Creatures that are not slain outright take chaos damage instead. Creatures that are under 5-30% of their health take direct damage."
 

Dexter

Staff Member
Administrator
Game Master
This makes absolutely no sense:

This spell can possibly slay any one creature (not players) that is under 5-30% of its maximum health. Creatures that are not slain outright take chaos damage instead. Creatures that are under 5-30% of their health take direct damage."

Under 5-30 percent. WTF does that mean? Is it a random every time?
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Also, it says if the creature is not slain, it does chaos damage. Then, the next sentence, it says it does direct damage. Which is it?
 

xG00BERx

Journeyman III
I know Jack shit about Word of death but randomly I do 200 damage, and other times i do 60 and some times i do 1

Not sure why their is inconsistency when using it on low health mobs?
 
OP
J

Johan

Novice II
Basically take out the who part about "this spell can possibly slay any one creature" it was put in there as like an RP thing, its a metaphor for the damage potential, the 5-30% is recognized in the fact that at different intervals in that span the damage of the spell increases, at 5% it does the most damage, but the biggest issue with this is that its is ALWAYS doing chaos damage, which can roll literally any of the resists, hence why we can hit a 1 and sometimes on low resist mobs i hit for 500, once the threshold of 30% is hit in an enemy all damage from WOD is supposed to become direct damage. Hope this helps clears it up cause i agree it made no sense
 

Dexter

Staff Member
Administrator
Game Master
Well, its doing chaos damage so if you hit a resist that is 99% or even 100% it will do that. Don't some of the doom bosses have very high certain resists? That would explain that.

@Johan yes, thanks.
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The way its coded here, the damage boost range depends on the arcane gem level. Is that incorrect?
 

kalel83

Apprentice II
This makes absolutely no sense:
Under 5-30 percent. WTF does that mean? Is it a random every time?

Also, it says if the creature is not slain, it does chaos damage. Then, the next sentence, it says it does direct damage. Which is it?
I would imagine that if the spell is calculated to do x damage and that would kill the creature without being chaos damage than that is what happens.
If it is calculated to not kill outright without being chaos damage, then it is sent as chaos damage instead.


Does chaos damage get a resist check of somehow? If so, if the shot will not kill without a resist check it will instead do even less damage because of the resist check.
If it is a kill shot it skips the chaos nonsense altogether.
 
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J

Johan

Novice II
So WOD before lowering somethings health below 30% always does chaos once it is below 30% it always hits as direct damage, and between 1-4 it does the maximum threshold of damage
On this uoguide chart that is on the right side ignore the hp portion of it as its not saying the damage possible its saying at what percents you would be WOD'ing it, it also shows at what health percentage it starts doing direct damage as the lower your circle the closer to dead the creature must be to start doing direct damage rather than chaos

Also to add to your statement Kalel, Chaos damage has no resist checks, it rolls a random resist every single time that it is done, you hit 10 times it could hit 5 cold and 5 energy, or it could hit 2 cold and 8 fire, etc.
 

Dexter

Staff Member
Administrator
Game Master

This link says the damage threshold (for the 300 base damage) depends on the arcane circle level. That is how it was fixed several months ago, and we did some testing on EA. Now, we may have the direct damage thing wrong. So, with that being said, It's direct damage if the threshold is met, else its chaos damage, correct?
 

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