FIXED Underworld missing items and issues

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Missing vines to use acid on for quest, goblin traps and Tobin the Tinker Quest mobile and his quest, and all the door ways in the human camp area should have doors. Kraken missing from lake area.
Garamon is incorrect he should answer to several keywords about the quest.
Tyball drops the key everytime instead of only for characters on the key quest.
Also the hidden door that leads to Ankh room cannot be opened if you're dead is this normal?
I have layout of goblin traps on some pics and videos if needed.
 
Last edited by a moderator:

Dan

Staff Member
Administrator
Game Master
Missing vines to use acid on for quest, goblin traps and Tobin the Tinker Quest mobile and his quest, and all the door ways in the human camp area should have doors. Kraken missing from lake area.
Garamon is incorrect he should answer to several keywords about the quest.
Tyball drops the key everytime instead of only for characters on the key quest.
Also the hidden door that leads to Ankh room cannot be opened if you're dead is this normal?
Tyballs Flask wrong graphic.
I have layout of goblin traps on some pics and videos if needed.
1.Tobin has been added.
2. The goblin floor traps have been added.

Where should the vines be? Do you have a [where command?
 
OP
RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
1065 1184 -42 and 1013 1049 -32 are where vines go but the secret stone doors must also spawn the vines just block access to the doors to the key rooms.

Here are pics and details including the 11 keywords Garamon should respond with clues for to help you out with quest.
https://www.trueuo.com/index.php?threads/underworld-missing-items-and-issues.833/#post-4111

=Also
here 1137 1166 -15 you cannot exit here if you are dead not sure if this is intended though.
 

Dan

Staff Member
Administrator
Game Master
Missing vines to use acid on for quest, goblin traps and Tobin the Tinker Quest mobile and his quest, and all the door ways in the human camp area should have doors. Kraken missing from lake area.
Garamon is incorrect he should answer to several keywords about the quest.
Tyball drops the key everytime instead of only for characters on the key quest.
Also the hidden door that leads to Ankh room cannot be opened if you're dead is this normal?


confirmed.png
I tested the walls on Atlantic. Can not use or walk through.
 
Last edited:
OP
RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Missing vines to use acid on for quest, goblin traps and Tobin the Tinker Quest mobile and his quest, and all the door ways in the human camp area should have doors. Kraken missing from lake area.
Garamon is incorrect he should answer to several keywords about the quest.
Tyball drops the key everytime instead of only for characters on the key quest.
Also the hidden door that leads to Ankh room cannot be opened if you're dead is this normal?
Tyballs Flask wrong graphic.



View attachment 806
I tested the walls on Atlantic. Can not use or walk through.
ok wasn't sure. Thanx for the confirmation.
 

Dan

Staff Member
Administrator
Game Master
Garamon is incorrect he should answer to several keywords about the quest.

Do we know what the keywords are?
 
OP
RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Garamon is incorrect he should answer to several keywords about the quest.

Do we know what the keywords are?
Key Word Garamon’s answer
Hello Have a nice day!

Abyss Its entrance is protected by stone guardians who will only grant passage to the carrier of a Tripartite Key.

Stone guardian They will not let you enter the Abyss unless you can present a Tripartite Key

Key Its three parts you must find and reunite as one

Parts Two can be found hidden in secret rooms within the Underworld. The third you must take from a shadow of evil.

Secret He who pays close attention to the walls may notice something unusual.

Vines Aaah yes! Tricky things they are. Try to find something that could burn through them.

Burn I can tell you right away it’s not fire based. Surely something within the dungeon will yield what you need.

Shadow of evil A most foul traitor. Once you have the first two parts, challenge him for the third! He dwells beyond the void in the Shrine.

Shrine Find your way there through the dungeon. You must use a teleporter to reach it.

Teleporter You will find many within the dungeon. They will facilitate your travels.
 
  • Like
Reactions: Dan

Dan

Staff Member
Administrator
Game Master
As of this morning Garamon has been corrected.

Missing vines to use acid on for quest, goblin traps and Tobin the Tinker Quest mobile and his quest
All the door ways in the human camp area should have doors.
Kraken missing from lake area.
Garamon is incorrect he should answer to several keywords about the quest.
Tyball drops the key everytime instead of only for characters on the key quest.
Also the hidden door that leads to Ankh room cannot be opened if you're dead is this normal? = Confirmed normal

Are we SURE Tyball only drops the key to those on the quest? It seems the other two keys can simply be picked up?
 
OP
RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
It seems the other two keys can simply be picked up?
They are timed and the quester must D-click it to copy it.

Speaking of those keys the red one, the area where you find it here: 1023 1055 -31
The greater poison elemental should be wondering those halls, making this quest more perilous, perhaps he should be set to spawn more intuitively. [The little lake there may have other spawn *shrugs*. I dunno?]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I am not certain if Tyball should drop the key at all:
https://uo.com/wiki/ultima-online-wiki/gameplay/quests/garamons-quest/
Kill the Shade of Tyball, then click on both of the keys you already have to receive the triumvirate key.
You may also find a special robe in the loot, the Shroud of the Condemned.
Shroud-of-the-Condemned.png
This robe is the reason some players return.
Doesn't say he drops a key, but rather that he is the third key.

==Side Note==
Currently I have been looking into the Sacred Quest as it may be incorrect:
https://uo.com/wiki/ultima-online-wiki/gameplay/quests/egwexem-and-naxatilors-quests/

The website shows you must interact more and defeat creatures whereas currently anyone can just recall from the rune on my steps to the shrine foregoing those requirements, so the concern is either way a new quester must slay something.

See what you think of all this....
 

Dan

Staff Member
Administrator
Game Master
Could you report non underworld issues in a new post please? This will get too confusing otherwise.
 

Dan

Staff Member
Administrator
Game Master
Alright so I added the missing doors and other things you pointed out.

Thanks for helping make the Underworld more accurate. I am going to mark this specific bug report as fixed. If there are additional bugs, that are confirmed or tested, please create new individual reports.

@RedBeard has been awarded 30 Sovereigns.
 

PLAY NOW

Heritage

Address
play.trueuo.com
Port
2593
Uptime
8 hours
Players Online
19
Houses
852
Vendors
297
Gold
5,019,488,003gp
Top Bottom