[CorpseName("a triton corpse")]
public class Triton : BaseCreature
{
[Constructable]
public Triton()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Triton";
Body = 0x2D0;
Hue = 2713;
BaseSoundID = 0x5A;
SetStr(103, 250);
SetDex(150, 250); < this should be 151 to 220
SetInt(101, 121);
SetHits(651, 700);
SetStam(150);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 55); < this should be 45 to 55
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 55); < this should be 45 to 55
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 80, 90); < this should be 85 to 90
SetSkill(SkillName.MagicResist, 150.0, 190.0);
SetSkill(SkillName.Tactics, 80.0, 95.0);
SetSkill(SkillName.Wrestling, 110.0, 130.0);
SetSkill(SkillName.Healing, 70.0, 99.0);
SetSkill(SkillName.DetectHidden, 50.1);
SetSkill(SkillName.Parry, 55.0, 70.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 96.0;
PackItem(new Bandage(11));
SetSpecialAbility(SpecialAbility.Heal);
}
I've listed the 4 incorrect stats next to the values they should be.
source: https://www.uo-cah.com/bestiary?creature=Triton#topview
public class Triton : BaseCreature
{
[Constructable]
public Triton()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Triton";
Body = 0x2D0;
Hue = 2713;
BaseSoundID = 0x5A;
SetStr(103, 250);
SetDex(150, 250); < this should be 151 to 220
SetInt(101, 121);
SetHits(651, 700);
SetStam(150);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 55); < this should be 45 to 55
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 55); < this should be 45 to 55
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 80, 90); < this should be 85 to 90
SetSkill(SkillName.MagicResist, 150.0, 190.0);
SetSkill(SkillName.Tactics, 80.0, 95.0);
SetSkill(SkillName.Wrestling, 110.0, 130.0);
SetSkill(SkillName.Healing, 70.0, 99.0);
SetSkill(SkillName.DetectHidden, 50.1);
SetSkill(SkillName.Parry, 55.0, 70.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 96.0;
PackItem(new Bandage(11));
SetSpecialAbility(SpecialAbility.Heal);
}
I've listed the 4 incorrect stats next to the values they should be.
source: https://www.uo-cah.com/bestiary?creature=Triton#topview