FIXED Tritons have incorrect values making them garbage.

DewCono

Apprentice II
Supporter
[CorpseName("a triton corpse")]
public class Triton : BaseCreature
{
[Constructable]
public Triton()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Triton";
Body = 0x2D0;
Hue = 2713;
BaseSoundID = 0x5A;

SetStr(103, 250);
SetDex(150, 250); < this should be 151 to 220
SetInt(101, 121);

SetHits(651, 700);
SetStam(150);

SetDamage(13, 24);

SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);

SetResistance(ResistanceType.Physical, 40, 55); < this should be 45 to 55
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 55); < this should be 45 to 55
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 80, 90); < this should be 85 to 90

SetSkill(SkillName.MagicResist, 150.0, 190.0);
SetSkill(SkillName.Tactics, 80.0, 95.0);
SetSkill(SkillName.Wrestling, 110.0, 130.0);
SetSkill(SkillName.Healing, 70.0, 99.0);
SetSkill(SkillName.DetectHidden, 50.1);
SetSkill(SkillName.Parry, 55.0, 70.0);

Fame = 300;
Karma = 300;

Tamable = true;
ControlSlots = 2;
MinTameSkill = 96.0;

PackItem(new Bandage(11));

SetSpecialAbility(SpecialAbility.Heal);
}

I've listed the 4 incorrect stats next to the values they should be.

source: https://www.uo-cah.com/bestiary?creature=Triton#topview
 

Dexter

Staff Member
Administrator
Game Master
So 3 things, that are hardly noticeable, and one that actually makes it better, makes them garbage? Tone down the rhetoric, you sound like one of those democratic presidential nominees.

:)
 
OP
DewCono

DewCono

Apprentice II
Supporter
It's the wrestling that i was really referring to. Getting as close to 130 on them is their real vital stat, and the further it starts under 120 the more it takes from animal training overall (50 weight per 5 wrestling power scroll) and >120 is great to have.
DEWCONO2020
 

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