FIXED The Citadel Peerless Keys and Spawn

RedBeard

Journeyman II
The Legend
Benefactor
Supporter

Mobiles that should drop keys [Bosses]:
Dragonsflame Grand Mage - Red
TigersClaw Master Thief - Blue
Serpentsfang High Executioner - Yellow

Currently the *minions of each group are also dropping keys at a rate of .05% where they should not, only the 3 bosses of each group should drop them 100% of the time.
[*TigersClawThief.cs - DragonsflameMage.cs - SerpentsfangAssassin.cs]

+There are also Black Order Mages spawning in the area only where Black Order Assassins should spawn @ 183 1952 0
+
Two Master Thiefs spawn @ 137 1929 0 there should only be one, my guess on the proximity spawner not the other one.
 
Last edited:
OP
RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter

Mobiles that should drop keys [Bosses]:
Dragonsflame Grand Mage - Red
TigersClaw Master Thief - Blue
Serpentsfang High Executioner - Yellow

Currently the *minions of each group are also dropping keys at a rate of .05% where they should not, only the 3 bosses of each group should drop them 100% of the time.
[*TigersClawThief.cs - DragonsflameMage.cs - SerpentsfangAssassin.cs]

+There are also Black Order Mages spawning in the area only where Black Order Assassins should spawn @ 183 1952 0
+
Two Master Thiefs spawn @ 137 1929 0 there should only be one, my guess on the proximity spawner not the other one.
@ 140 1963 0 A bunch of Grand Mages spawn in this area [I counted 6] I suspect it should only be one, farming keys is way too easy, especially with them being Blessed now. I would try to increase all 3 of the Bosses spawn ranges (within their entire area)maybe making their exact spawn location less predictable and giving better functionality to those proximity spawners making you have to look for him, as the mobiles all look the same aside from the ninja. I also see some Serpentfang in this area as well, probably should be all DragonFlame Mages as they are sects.
On my way out following the Route Chart found another Grand Mage @ 176 1914 0 I am only familiar with the Route specified by Uo.com so I don't have confirmation on other unexplored areas of this dungeon for accuracies.
 
Last edited:

Dan

Staff Member
Administrator
Game Master
Thanks I am going to take a look at this today!
 

Dan

Staff Member
Administrator
Game Master
Alright so there should only be one grand mage. He spawns at the very end just like UO says.

There is now only 1 of each boss. Should you find two please let me know, I believe I got them all.

I also went ahead and edited the code and will be pushing it to ServUO and then Heritage.
 

Noah

Apprentice III
The Legend
Supporter
I know on OSI after a certain time limit, if you went back into the room, another group of spawn would jump out and there would be twice the amount, including another "grand mage". not every "boss" would drop keys tho.
 

Dan

Staff Member
Administrator
Game Master
According to UO they do. I did some more research on it. Regardless all the bosses were always coded to always drop a key. We simply are removing them from the lesser mobs and adjusting the spawn around to match UO.
 

PLAY NOW

Heritage

Address
play.trueuo.com
Port
2593
Uptime
4 hours
Players Online
18
Houses
852
Vendors
297
Gold
5,019,271,113gp
Top Bottom