Well, I guess that eliminates the "rare" title for this thing. Thanks for the input.
It has zero value as a CUB turn in item.
Still, I would like to know if it's intended or a bug.
Slayer = GetRandomSlayer();
Protection = GetRandomProtection();
Killer = GetRandomKiller();
Skill = GetRandomSkill();
ExceptionalBonus = GetRandomExceptional();
SuccessBonus = GetRandomSuccessful();