Suggestion ... to remove the list of players.

Should we make adjustments to the players command?

  • Yes

    Votes: 22 55.0%
  • No

    Votes: 18 45.0%

  • Total voters
    40

sayago

Newbie III
When I was actively playing here I used to check the player list to see any potential PVM that could be doing any champion spawn, so that being said, I think that removing player list is actually going to make pvprs, brk, doob or whatever look for champions, cora or anything else instead of just looking at the player list. On pvmrs side, people wont be looking for pvprs at the player list, which gonna make them start adventuring more at fel, or maybe not bc afraid of fighting outnumbered. I don't think that the player list feature is used other than seeing if there's any threats online imo, I might be wrong. But people could just check if ur friend is online by looking at discord idk.

Also this non sense bot scouting accusation has been in the server for so much time, t2a can literally be all checked in 10 min or less, with 2, 3 people roaming around t2a it could be something around 5 min, not hard to check spawns

Now related to speed , idk too much about turning speed delay but I do know that 2 things affect speed, FPS and ping, so original client must be running around 15 fps, if ur pc can't handle a stable 15, you will have lag spikes which will result in being slower, same thing for Classic Uo, u can change the fps to whatever ur want, u can run it at 20 fps or 200 if u want, but its basically the same thing if ur PC doesn't have it stabl. If u set it to 60fps but ur PC keeps going 30-40-60 its probaly gonna be as slower as original client with lag spikes. I know that bc a friend of mine have installed ClassicUO thinking he'd get smoother, but his computer couldn't handle high stable fps, so he had to set it to 15-20 fps, by the end he just went back to original client because he already had it all set up there , macros and hotkeys.

I know I don't play as often as before but maybe this can help somehow or maybe not lol
Also sorry if I commit any mistake at grammar, not my native language
 

Pappy

Novice II
Supporter
Rant about others using newer clients to play game you play so you call everyone using them cheaters.
Hmm... what is the OSI stance on 3rd party clients?
Oh, they consider it "cheating" & will perma ban accounts caught using them.
But reading comprehension must not be your strongpoint because i didn't say that people were cheating because they are using any specific client.
I don't mind debate but if you are going to strawman me & try to tell me to 'get a new PC' you can go suck a dick.
 

Pappy

Novice II
Supporter
I don't think that the player list feature is used other than seeing if there's any threats online imo, I might be wrong. But people could just check if ur friend is online by looking at discord idk.
Not everyone ingame also logs onto discord at the same time.
(i'm ingame a lot without discord on)
I've had multiple people tell me that they look at the list to see if a bud is online. So it's not always about PvP.
 

Meireffer

Novice III
Supporter
Hmm... what is the OSI stance on 3rd party clients?
Oh, they consider it "cheating" & will perma ban accounts caught using them.
But reading comprehension must not be your strongpoint because i didn't say that people were cheating because they are using any specific client.
I don't mind debate but if you are going to strawman me & try to tell me to 'get a new PC' you can go suck a dick.
No but you easily pointed out that those who complain about lack of pvp in this topic are cheaters just because you think they use something to remove turn delay while having no clue how this stuff works (it's client mod of cuo which is overwritten on every update of cuo - guess what, cuo has forced auto update for long time now and updates sometimes few times a day, Orion has it by default if I remember correctly... Oh and EC). And cmon, pointing out that you didn't say that cuo/Orion users are cheaters while asking about osi stance on custom clients? Seriously?

suck a dick.
You wish, sunshine ;)

OH and yeah, my reading comprehension sucks. Im learning this language every day.

Edit to what's below this post (waste of forum space for new post:

Screenshot_2021-05-20-16-20-53-698_com.android.chrome.jpg
Dude, I just said that Im aware of it. No need to state obviou things. Doh.
You're too stressed about things. Go hug a goat or something.
 
Last edited:

Dan

Staff Member
Administrator
Game Master
I do believe changes to the [players command is warranted.

There's no reason we can't try a few things remembering we can always revert to what we have now.

Any "wonder" of who's out and about in the world is lost and I understand a players desire to not always show publicly in a game. I'm not aware of any successful MMO that also does this. If anyone has a link to one I'd be interested in reading how they handle/handled issues.

Some things that could replace it:
  • Look at coding the guild roster menu to not only show your guild members online but also any in an alliance linked to that guild.
  • A "friends" list where players could add/remove each other, requires accepting like a party, but otherwise looks like the players list.
 
Last edited:

Magus Zeal

Expert II
Supporter
So the more I am thinking about this. I feel that both PVP'ers and PVM'ers benefit from this system too much.

I like the idea that we should have the choice to be "seen" or not on that list. It really doesn't take long to scout champs and once someone is identified as a "spawner" you simply need to pull the list up and plan your scouting depending on who is on that list.

On the flip side, if you are a PVM, you can plan your retreat based on PVP'ers you know and hate.

Without the list, PVP'ers have to work harder and PVM'ers could sneak a few more spawns.

On "bot scouters". I'm not sure....one way I see around this is making champ regions reject players who are stealthed (like some do with ghosts) , or perhaps a system message to players in the same region advising all other players in the area that there is a "presence nearby" so they at least know there is someone watching (or tie this into detect hidden/forensic ID skill maybe). It wouldn't tell you "where" the scout was but at least you know you had been stealth spotted. I dont know honestly - this is a problem on every shard on UO...on one hand stealthing shouldn't be a skill thats "nerfed" but on the other hand, its so easy to abuse it on a server with multiple accounts.
 

Pappy

Novice II
Supporter
On "bot scouters". I'm not sure....one way I see around this is making champ regions reject players who are stealthed (like some do with ghosts) , or perhaps a system message to players in the same region advising all other players in the area that there is a "presence nearby" so they at least know there is someone watching (or tie this into detect hidden/forensic ID skill maybe).
Some people will use JOAT/human char & spam the Tracking skill for other players.
 
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FireFly

Journeyman II
Supporter
So the more I am thinking about this. I feel that both PVP'ers and PVM'ers benefit from this system too much.

I like the idea that we should have the choice to be "seen" or not on that list. It really doesn't take long to scout champs and once someone is identified as a "spawner" you simply need to pull the list up and plan your scouting depending on who is on that list.

On the flip side, if you are a PVM, you can plan your retreat based on PVP'ers you know and hate.

Without the list, PVP'ers have to work harder and PVM'ers could sneak a few more spawns.

On "bot scouters". I'm not sure....one way I see around this is making champ regions reject players who are stealthed (like some do with ghosts) , or perhaps a system message to players in the same region advising all other players in the area that there is a "presence nearby" so they at least know there is someone watching (or tie this into detect hidden/forensic ID skill maybe). It wouldn't tell you "where" the scout was but at least you know you had been stealth spotted. I dont know honestly - this is a problem on every shard on UO...on one hand stealthing shouldn't be a skill thats "nerfed" but on the other hand, its so easy to abuse it on a server with multiple accounts.
Maybe just make stealthers marked as criminals once they enter active spawn area and not be green for actual spawning group? Since you can hide guild tag there is no regret to keep stealths in guilds. That way stealther can be reveal by area damage spells by other blue characters
 

Dan

Staff Member
Administrator
Game Master
There will be changes made just nothing yet.

I've also had a few people reach out to me stating they would play more if they didn't feel as if they were always being watched. I get it.

The wide range of different players on BOTH SIDES of this argument will make it an unpopular decision either way.

Two options I like at the moment:
  • Simply remove the whole thing. When you log in you will get a message saying "Welcome, there are X players currently online."
  • Allow people to "hide". When you log in you will get a message saying "Welcome, there are X players currently online with X players choosing to hide their global identity."
 

Delvi

Newbie III
Supporter
There will be changes made just nothing yet.

I've also had a few people reach out to me stating they would play more if they didn't feel as if they were always being watched. I get it.

The wide range of different players on BOTH SIDES of this argument will make it an unpopular decision either way.

Two options I like at the moment:
  • Simply remove the whole thing. When you log in you will get a message saying "Welcome, there are X players currently online."
  • Allow people to "hide". When you log in you will get a message saying "Welcome, there are X players currently online with X players choosing to hide their global identity."
I will play less often if this is changed…

/s

but seriously, if this is what is preventing you from playing, I don’t even know what to say
 

Dan

Staff Member
Administrator
Game Master
I will play less often if this is changed…

/s

but seriously, if this is what is preventing you from playing, I don’t even know what to say
Yeah I mean I know it is going to turn some people off no matter what. It is what it is and I have no intentions/plans to even try to please everyone, an impossible task.
 
OP
BinhoGuedes

BinhoGuedes

Neophyte II
I will play less often if this is changed…

/s

but seriously, if this is what is preventing you from playing, I don’t even know what to say

Hello friend ... as a matter of curiosity, because here we are debating a way out that suits everyone, but why with the removal of the list will make you play less? What will this impact on you in the game?

The topic in question is precisely for us to debate in a healthy way, modifications for the evolution of the server.
 

Delvi

Newbie III
Supporter
Hello friend ... as a matter of curiosity, because here we are debating a way out that suits everyone, but why with the removal of the list will make you play less? What will this impact on you in the game?

The topic in question is precisely for us to debate in a healthy way, modifications for the evolution of the server.
/s was meant to indicate sarcasm.
I’m honestly flabbergasted that this list is preventing people from playing. I may as well complain about the online list on the forum or require having my name blocked when I visit the bank.
 

Bocephus

Novice III
Benefactor
Supporter
It's the same debate going on in UO since the dawn of Tram/Fel.
People do NOT like to spend time doing a champ, just to have it stolen by someone else.
It's bad enough with the skewed "RNG" trying to get drops you want...
20 axes and Glendas, no Headdress or Collars
 

adverserath

Novice III
C# Nerd
Supporter
if you search for "rail" on orion´s disc, u will find who made a "zilion" types of that script....
LOL!
HAHAHAHAHAHAHAHAHAHAHAHA
So if I go on there I can just find the rail scripts you are using, find bugs in them and kill your rail bot?
 

Dan

Staff Member
Administrator
Game Master
The [players command will be getting removed on July 1st. Online player count will continue to be displayed on the website and when you first log in. "Welcome X, there are currently X players online".

The alliance menu was added to the main guild menu as a means for guilds to also see their alliance members online. Once a guild becomes allied with another guild they can now see all their guild members' online status along with any guild that guild is also allied with. https://trueuo.com/threads/june-2021-patch-log.3245/#post-18267

From players just wanting to play in peace to others sending in reports of players using various scripts tied into the command to track players, it's time for it to go.
 

adverserath

Novice III
C# Nerd
Supporter
Completely imbalanced. That puts the benefit on the people who are running scripts to count candles and look for players. Then you can literally post the message into a discord channel from the script using a POST hook. Presto, you have a notification system to tell you when to sign into UO.
function DiscordPost(message) {
if (hook == null && key == null) {
var bot =
"https://discordapp.com/api/webhooks/"
+ channelID
+ "/"
+ key; // Webhook url
var paramText = "content=" + message;
Orion.HttpPost(bot, paramText);
}

The only saving grace we have from them doing this is seeing when the stealthers are online, which you can see them come online, run their route and then sign back out.
 

Dan

Staff Member
Administrator
Game Master
Completely imbalanced. That puts the benefit on the people who are running scripts to count candles and look for players. Then you can literally post the message into a discord channel from the script using a POST hook. Presto, you have a notification system to tell you when to sign into UO.


The only saving grace we have from them doing this is seeing when the stealthers are online, which you can see them come online, run their route and then sign back out.
In the future, we are looking at a CUO exclusive client. It is the only true way to limit this type of behavior.

Otherwise, as I stated before when I do patrols and see people running around especially hidden in an animal form and I freeze them, they do respond.

This isn't a case of me siding with them vs us. I could care less what the factions/friendships are in-game. This is a case of what I physically see and log and also believe. I asked if anyone could point me to one other MMO-style game that had an online list. I couldn't find one and was curious to browse their forums to see if there were any complaints/issues. Nothing.

Bots.png - a picture someone posted recently on Stratics from the Final Fantasy online game when talking about bots.

The difference here is I do actually do patrols and pop in on people. That deterrence is the most powerful tool I AM AWARE of. If someone is aware of something else that actually works, all ears and ready to learn.
 

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