Unconfirmed Bug Stealth doesnt check against new armour

adverserath

Novice III
C# Nerd
I dont know if its correct, but it needs checking I guess.
The armour list that stealth checks failures against doesnt any type of armour post ML (wood or stone)


private static readonly int[,] m_ArmorTable =
{
// Gorget Gloves Helmet Arms Legs Chest Shield
/* Cloth */ { 0, 0, 0, 0, 0, 0, 0 },
/* Leather */ { 0, 0, 0, 0, 0, 0, 0 },
/* Studded */ { 2, 2, 0, 4, 6, 10, 0 },
/* Bone */ { 0, 5, 10, 10, 15, 25, 0 },
/* Spined */ { 0, 0, 0, 0, 0, 0, 0 },
/* Horned */ { 0, 0, 0, 0, 0, 0, 0 },
/* Barbed */ { 0, 0, 0, 0, 0, 0, 0 },
/* Ring */ { 0, 5, 0, 10, 15, 25, 0 },
/* Chain */ { 0, 0, 10, 0, 15, 25, 0 },
/* Plate */ { 5, 5, 10, 10, 15, 25, 0 },
/* Dragon */ { 0, 5, 10, 10, 15, 25, 0 }
};



 
OP
adverserath

adverserath

Novice III
C# Nerd
What line was that?
Its the armour table from stealth.cs. I was training stealth, got stuck at 60 and tried stone armour but carried on getting no gains. Im only assuming stone decreases stealth, ive not stepped through the code yet
 
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Dan

Staff Member
Administrator
Game Master
Alright, thank you.

Any other info you find, also any published EA tables for the new armors would be appreciated. Otherwise I will track it down sooner or later :)
 

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