FIXED Spirit Speak and Animate Dead

RedBeard

Journeyman II
The Legend
Currently on ServUo/Heritage Players can use animate dead on a corpse and then use spirit speak on the same corpse or vice versa. This should not be. Once you channel energy from a corpse once, whether to animate it or use it to heal yourself that corpse should be depleted of all its potential energy.

Currently the corpse changes dark gray when used to animate dead and a light gray when spirit speak is used, Im not sure which shade of gray is correct, but I don't believe the shade of gray should be different in either case, leaning towards the lighter gray being the sole color to distinguish a channeled corpse.
 
OP
RedBeard

RedBeard

Journeyman II
The Legend
Got a link to support this statement?
https://uo.com/wiki/ultima-online-wiki/skills/necromancy/

Spirit Speak

Spirit Speak has two main functions, it is the support skill for Necromancy; the relationship being similar to that between Magery and Evaluate Intelligence. Spirit speak enhances the duration, or the damage potential, of the Necromancer’s spells.


It is also used to heal players by channeling spiritual energy.


For healing, spiritual energy can be channeled from either a corpse or the player using the skill. If a corpse is not available, then the player will channel his or her own energy.
Once a corpse has been “used” its color will turn to grey, indicating no more spiritual energy can be channelled from it.
This statement says it all once a corpse has been used, any remaining energy in a corpse can only be used once, either to channel or to animate.
Once you animate a corpse it turns grey to indicated same thing; no where does it talk about grey and then darker grey, grey[meaning used] means used.
This is AOS old. I remember animating all available corpses leaving none to heal off of before on OSI or vice versa, there is only one shade of grey to represent a spent corpse.
 
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