FIXED Slime Pits Underworld

Dan

Staff Member
Administrator
Game Master
Nah this will get fixed on ServUO since there should be something in place blocking the. There are invisible "blockers" that can be set up to restrict movement of mobiles. One will just need to be coded that only checks for that type of slime.

Also in your ServUO post, when you upload images click the FULL IMAGE button so it loads on the report as a full image. Yours always show as thumbnails.

You can see the difference here, compared to your post ^
https://www.servuo.com/threads/some-housing-lock-down-secure-issues-minor.8747/
 

Wager

Newbie III
Just found this thread, was going to post a bug on this subject... i recall the slime pits having acid slugs as well and quite a few more than are there currently. the spawn rate was fast as well it was never meant to be traversed other than by walking or using tele on the ledges. slimes and acid slugs are supposed to aggro on ya and not be able to get on the ledges. This was my favorite spot to afk train ranged weapons, hope you get it fixed soon it would be great to have this resource back.
 
OP
xG00BERx

xG00BERx

Journeyman III
Just found this thread, was going to post a bug on this subject... i recall the slime pits having acid slugs as well and quite a few more than are there currently. the spawn rate was fast as well it was never meant to be traversed other than by walking or using tele on the ledges. slimes and acid slugs are supposed to aggro on ya and not be able to get on the ledges. This was my favorite spot to afk train ranged weapons, hope you get it fixed soon it would be great to have this resource back.
The amount have been fixed, as far as how MANY are in the pits as I have checked on RealUO and fixed all the spawners in that dungeon and ServUO took it in so it should be fixed soon enough on Heritage.
As far as timerssss go on the respawn rate it is set to 1 Second to 3 Minutes.. If it does in fact spawn in a smaller Time frame I can test this, prove it and then have it fixed on all of ServUO hopefully. First stage of this whole spawner gig im doing it just getting the Proximity, Amount of mobs, and where they are located all with a 1 second to 3 minute timer. I can test this individually tho and see what its like xD
 

Wager

Newbie III
cool All i have is memory, haven't logged into the osi account in a long time, so i dont have any recent info last 8 months. i know the spawn was good enough for about 4 to 6 archers / gargs to train ranged weapons and never have to stop to wait for spawn. I dont know what help that is here, just information from my perspective might do a little good.
 
OP
xG00BERx

xG00BERx

Journeyman III
cool All i have is memory, haven't logged into the osi account in a long time, so i dont have any recent info last 8 months. i know the spawn was good enough for about 4 to 6 archers / gargs to train ranged weapons and never have to stop to wait for spawn. I dont know what help that is here, just information from my perspective might do a little good.
For sure, Ill check it sometime this week/weekend!
 

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