I tried to use the TC to get some idea of a formula for the damage of shield bash, currently in shield bash
it has:
which is making shield bash damage about 2-4, as before i wasnt able to test, but its supposed to use a formula that includes weapon skill, parry skill and mastery level. its also supposed to be physical, i am not sure what resist the formula above would hit?
according to stratics forum:
""Shield Bash" with 120 Parry/120 Weapon Skill did about 60 damage (normal auto hits were averaging 30 damage) to a High Plains Boura, and paralyzed it for 6 seconds. Shield Bash with 120 Parry/120 Weapon Skill did an average of 30 damage (normal auto hits were averaging 15 with a Katana) to another player with max Resists and paralyzed them for 3 seconds. "
not sure how much this helps as it was the first testing that was done when the mastery was implemented in 2015, but may help figure out a formula that would put damage similar to these numbers as a starting point, if i get an account to test or find any more references to damage i will add them to the post
Edit: now that i look at this more, I might have assumed that it uses the weapon skill, parry and mastery in the formula of damage but perhaps it takes the damage you would do with a weapon and makes it *2/*5 to a max of 35, ill try with a weapon i was using wrestling.
Tested: So yes it seems to do a calculation based on the damage you would do to the opponent, not sure if this is how it is on OSI or not, but for now i cannot verify this is an actual bug or not
it has:
C++:
damage = (pvp ? damage * 2 : damage * 5) + Utility.RandomMinMax(-4, 4);
if (pvp && damage > 35)
damage = 35;
according to stratics forum:
""Shield Bash" with 120 Parry/120 Weapon Skill did about 60 damage (normal auto hits were averaging 30 damage) to a High Plains Boura, and paralyzed it for 6 seconds. Shield Bash with 120 Parry/120 Weapon Skill did an average of 30 damage (normal auto hits were averaging 15 with a Katana) to another player with max Resists and paralyzed them for 3 seconds. "
not sure how much this helps as it was the first testing that was done when the mastery was implemented in 2015, but may help figure out a formula that would put damage similar to these numbers as a starting point, if i get an account to test or find any more references to damage i will add them to the post
Edit: now that i look at this more, I might have assumed that it uses the weapon skill, parry and mastery in the formula of damage but perhaps it takes the damage you would do with a weapon and makes it *2/*5 to a max of 35, ill try with a weapon i was using wrestling.
Tested: So yes it seems to do a calculation based on the damage you would do to the opponent, not sure if this is how it is on OSI or not, but for now i cannot verify this is an actual bug or not
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