FIXED Shield Bash Damage

Jester

Novice III
I tried to use the TC to get some idea of a formula for the damage of shield bash, currently in shield bash

it has:
C++:
 damage = (pvp ? damage * 2 : damage * 5) + Utility.RandomMinMax(-4, 4);

if (pvp && damage > 35)
                damage = 35;
which is making shield bash damage about 2-4, as before i wasnt able to test, but its supposed to use a formula that includes weapon skill, parry skill and mastery level. its also supposed to be physical, i am not sure what resist the formula above would hit?

according to stratics forum:
""Shield Bash" with 120 Parry/120 Weapon Skill did about 60 damage (normal auto hits were averaging 30 damage) to a High Plains Boura, and paralyzed it for 6 seconds. Shield Bash with 120 Parry/120 Weapon Skill did an average of 30 damage (normal auto hits were averaging 15 with a Katana) to another player with max Resists and paralyzed them for 3 seconds. "

not sure how much this helps as it was the first testing that was done when the mastery was implemented in 2015, but may help figure out a formula that would put damage similar to these numbers as a starting point, if i get an account to test or find any more references to damage i will add them to the post


Edit: now that i look at this more, I might have assumed that it uses the weapon skill, parry and mastery in the formula of damage but perhaps it takes the damage you would do with a weapon and makes it *2/*5 to a max of 35, ill try with a weapon i was using wrestling.

Tested: So yes it seems to do a calculation based on the damage you would do to the opponent, not sure if this is how it is on OSI or not, but for now i cannot verify this is an actual bug or not
 
Last edited:
OP
J

Jester

Novice III
@kalel83 Helped me out with a video on Test with wrestling, this shows that the formula is off at least, I do not have access to try to narrow down the exact formula as they removed the EJ portal from test, but as you can see he hits for 1 in the video and shield bashes for 48

 

Dexter

Staff Member
Administrator
Game Master
According to stratics posts, hitting and/or parrying is supposed to proc another weapon hit against our opponent, except using physcial damage. While this is happening when parried, its not happening when you hit (it only paralyzes and increases damage at this point). Thanks for pointing this out.
 

Dan

Staff Member
Administrator
Game Master
Various tweaks were made to this. Do you guys mind testing it out when you get a moment?
 
OP
J

Jester

Novice III
Still seems off to me, it has changed as to a unicorn pet (untrained) i was able to hit up to 24, but as low as 4, against a player i did 2-10 (Physical resist of 61), this is unarmed, with a weapon i hit the unicorn for 70 which i am not sure is normal

But i will do more testing to see what i can find

I appreciate the time put into this
 

Dexter

Staff Member
Administrator
Game Master
On EA, your hitting with your weapon. They simply make it 100% physcial damage, and add a damage modifier. Figure out the formula, and I'll re-visit this.
 

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