Confirmed Bug Possible Gardening Bug..

Omalley

Master
I was reading over this wiki post on the official UOWiki: https://uo.com/wiki/ultima-online-wiki/gameplay/crafting/plant-growing/fragrant-and-peculiar-seeds/

it says:
1607897840118.png

The "*** Produces Both Resources and Seeds" is the focus of this post. The same page also claims that the Vanilla plant, and the Sugar Cane plant produce seeds and resources... Im 90% sure that they do not produce seeds on Heritage. Im basing this on my seed collection.. I have less that 20 of each right now.. I have not grown any in a while as there is really no demand for the resource, and the decorative plant doesnt really sell well either. I could grow 1 of each and wait 10 days to see.. but if there is a way you can expedite this, that would be awesome, as the resources from both of these plants are used in cooking bods..

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OP
Omalley

Omalley

Master
1608741762014.png

It seems the cocoa tree is supposed to drop seeds as well, Im am planting all 3 of these types now, will take 10 days before i know if they kick out a seed
 
OP
Omalley

Omalley

Master
Looking over that same UO.com wiki page, and i see that Flax Plants are supposed to produce seeds as well, w/o testing im 99.9% sure they do not produce seeds on heritage.. based on my lack of Flax seeds.. and the others being broken.
 

Dan

Staff Member
Administrator
Game Master
Show.png
Took me a while to wrap my head around this one because at first glance it did seem they produce seeds however after some digging I found another check that also checks to make sure it is also pollinated, which makes sense since the old systems went hand in hand pollination = crossable = seeds. These new special types can't be pollinated since pollination = crossable the way the system is coded, so even though we were telling it to reproduce it would skip it since not pollinated.

The fix simply tells the code "Do what you were doing before unless one of these types."
Seed bug by TrueUO · Pull Request #638 · TrueUO/TrueUO (github.com)

Old:
Code:
if (Pollinated && LeftSeeds > 0 && Plant.Reproduces)

New:
|| means OR in coding.
Code:
if (Pollinated && LeftSeeds > 0 && Plant.Reproduces
                    || LeftSeeds > 0 && Plant.Reproduces && Plant.PlantType == PlantType.FlaxFlowers
                    || LeftSeeds > 0 && Plant.Reproduces && Plant.PlantType == PlantType.SugarCanes
                    || LeftSeeds > 0 && Plant.Reproduces && Plant.PlantType == PlantType.CocoaTree
                    || LeftSeeds > 0 && Plant.Reproduces && Plant.PlantType == PlantType.Vanilla)

Should have it patched to Heritage in a few days.
 
Last edited:
OP
Omalley

Omalley

Master
I had a discussion with Dan on Discord last night, He asked me to post the following.

Its looking like seeds are still not dropping from the plants listed above.
1611585939370.png
This plant is at stage 9, it produced a resource, but did not produce a seed like it should.
I checked again this morning, and still no seed.
 

Dan

Staff Member
Administrator
Game Master
Still broken, all plants were non-functioning for a moment this morning.
 

Dan

Staff Member
Administrator
Game Master
Yes, I combined this with an older report.

I tried fixing this the first time around but I couldn't make sense of it in the end. Part of the system is very complicated.

If anyone else sees an easy way to do this I'd appreciate it.
 

Cid

Novice III
Hedge 1.png

In this shot you can see 2 topiary's I was able to cut from 2 plain hedges back in 2020 when I was seriously collecting seeds. I must confess, I have not tried to make any since that time, the same holds true for the decorative poppies dust.

Now that I think about it, I have not seen any "Mutated" plants propagated from the second way described below. The below is a copy from UO Guide.com

Mutant Plants​

Mutants are grown from specially colored seeds, but cannot be bred and do not produce more. There are 2 ways of obtaining mutant seeds.

1st Way. They are typically obtained by completing the Naturalist Quest.

  • If you investigate 4 egg nests, they come in aqua, pink and magenta. If you also complete investigation of the secret egg nests, they come in black, white and fire red.
  • Aqua, pink, magenta and fire seeds always come in classical breedable variety, (flowery) cactus oddity and vanilla oddity.
  • Black and white seeds always come in peculiar varieties.
2nd Way. Any plant that can produce seeds (aside from the Cocoa Tree) also has a chance of producing black or white mutants instead of the color they normally would. Such seeds are very rare.
 
Last edited:
OP
Omalley

Omalley

Master
View attachment 4839

In this shot you can see 2 topiary's I was able to cut from 2 plain hedges back in 2020 when I was seriously collecting seeds. I must confess, I have not tried to make any since that time, the same holds true for the decorative poppies dust.

Now that I think about it, I have not seen any "Mutated" plants propagated from the second way described below. The below is a copy from UO Guide.com

Mutant Plants​

Mutants are grown from specially colored seeds, but cannot be bred and do not produce more. There are 2 ways of obtaining mutant seeds.

1st Way. They are typically obtained by completing the Naturalist Quest.

  • If you investigate 4 egg nests, they come in aqua, pink and magenta. If you also complete investigation of the secret egg nests, they come in black, white and fire red.
  • Aqua, pink, magenta and fire seeds always come in classical breedable variety, (flowery) cactus oddity and vanilla oddity.
  • Black and white seeds always come in peculiar varieties.
2nd Way. Any plant that can produce seeds (aside from the Cocoa Tree) also has a chance of producing black or white mutants instead of the color they normally would. Such seeds are very rare.
It works. ;)

Now ive been away more than normal, but I know it worked about 8-9 months ago when I was playing more exclusively. Its quite rare.
 

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