FIXED Pet Abilites

Johan

Novice II
Supporter
On Heritage i worked up a Saber tooth tiger that has Slashing, which is a magical ability, if you change it to say poisoning which frees everything up you can select a special ability, and an area effect, but no special moves, on OSI you can do exactly so, its opens up special moves to be obtained
 

Dexter

Staff Member
Administrator
Game Master
According to this:


They have no trainable weapon specials. THey only get them naturally with the slashing magical ability. Prove otherwise and I'll gladly change. This is the list I used with I wrote this system, and I'm sure some may be wrong. I don't have time to test each one on EA or do any extensive research, so we'll take on as a case by case basis.
 
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J

Johan

Novice II
Supporter
As you can see this is my character on Test center of OSI this is how i built him, i put poisoning on first and it opens everything, they are able to get all the standard special moves after you put poisoning on because it rids all the knowledge so they no longer have slashing
 

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Dexter

Staff Member
Administrator
Game Master
Ok, but what I'm saying is, according to that link I showed, they have to trainable special moves. I need a picture of the list of weapon specials available after you put poisoning on. There is no "standard" special moves, there are tons of variations.
 

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