This is my current idea, but it needs some input and tweaks if it were ever to be implemented. It could possibly be added to other systems in the future, like Shadowguard. Anything that is "instanced."
All Peerless (like Lady Mel) encounters would now have 25 levels. 1 being the normal level to a max of 25. 25 will be extremely challenging and may never be obtainable. When you first double-click the main key to enter the encounter, you can only pick your current level completed (1 to start if you've never done that peerless) or one level up based on the last level you completed for that encounter. All characters in a party must meet level requirements.
Each peerless will have its own unique tracking system, and it will be based on each specific character.
Each level, to start, will have a few distinctive changes:
How the new loot would work:
Ultimately, this system is meant to be a new, challenging, PVM progression system with meaningful rewards, titles, decorations, dyes, mounts, and more able to be obtained. It is meant to provide a long-term challenge and a new way for players to compete for prestige.
Please post any comments or suggestions below. If you do not have something constructive to post, please don't.
This document will be revised and cleaned up as changes or new ideas are explored.
All Peerless (like Lady Mel) encounters would now have 25 levels. 1 being the normal level to a max of 25. 25 will be extremely challenging and may never be obtainable. When you first double-click the main key to enter the encounter, you can only pick your current level completed (1 to start if you've never done that peerless) or one level up based on the last level you completed for that encounter. All characters in a party must meet level requirements.
Each peerless will have its own unique tracking system, and it will be based on each specific character.
Each level, to start, will have a few distinctive changes:
- Damage done by the peerless, their minions, or their other effects will increase X level times.
- Damage done to the peerless or their minions will be decreased X level times.
- Higher-level peerless will unlock unique and devastating mechanics.
- Strict time limits may be introduced at higher levels.
- Loot / special artifacts that drop will scale X level times. New suits for harder levels will have to be collected from the new basic loot tables that Peerless will drop.
- Certain new unique usables, decorations, mounts, and titles will be available as you complete more levels.
How the new loot would work:
- New loot will be bound on pickup. It will not be possible to pick up advanced peerless loot to power level other characters. This is meant to be incremental long-term progression on a per-player basis.
- You will however be able to use more advanced peerless suits to do earlier level peerless to help farm new suits or rares.
- Loot pieces will have a special socket attached to them that gives them extra properties, allows them to ignore property caps, grants new unique abilities (some automatic some activated/on a cooldown), and shows what level peerless encounter it was found on.
- Most new advanced loot items will have positive and negative effects.
- Loot pieces will only ignore property caps and will only have their extra properties/abilities in use during peerless encounters.
- outside the encounters, the socket, which grants the item all its new powers, will be ignored.
- the items will be so powerful in later stages that they would totally overwhelm traditional systems not tied to this new system.
- Crafters will be able to learn "Peerless Item Altering" from special books retrieved by warriors during the encounters. These will allow crafters to re-roll certain aspects of special sockets using the new unique crafting resources gathered from encounters. They will also be able to break down the new special loot to attempt to gather more resources.
- Crafters may be given the ability to upgrade artifacts and other items already in existence to a certain socket level. Those items would become character-bound and would not be able to be reverted back. Their basic properties would not be affected outside of a peerless encounter, and the bonuses, both positive and negative, would be randomised. The name of the character tied to the item, and their current peerless encounter level, would determine the properties given. The crafter will be given a menu showing that character's peerless level for each unique peerless. Items can be upgraded more than once, as a character progresses, but will require more resources each time.
Ultimately, this system is meant to be a new, challenging, PVM progression system with meaningful rewards, titles, decorations, dyes, mounts, and more able to be obtained. It is meant to provide a long-term challenge and a new way for players to compete for prestige.
Please post any comments or suggestions below. If you do not have something constructive to post, please don't.
This document will be revised and cleaned up as changes or new ideas are explored.