I think these are changes in the new version of the framework/hash method.
*chief concern right now is gumps changing IDs every restart, breaking player macros
ModernUO implementation:
*chief concern right now is gumps changing IDs every restart, breaking player macros
ModernUO implementation:
ModernUO/Projects/Server/Gumps/Gump.cs at 0ffea2e91282dcdeb7378c54c9cbae1d64e8cf1c · modernuo/ModernUO
Ultima Online Server Emulator for the modern era! Contribute to modernuo/ModernUO development by creating an account on GitHub.
github.com
GetHashCode method Returns different values for same string in asp.net core
I have following code written in application. var salt = "0115ee62e6e5e8ea68db9e2d7e72cec85e810ad9566212ffc2c4b76a17ca0b00"; var hashCode = StringComparer.OrdinalIgnoreCase.GetHashCod...
stackoverflow.com
Why is string.GetHashCode() different each time I run my program in .NET Core?
In this post I discuss string.GetHashCode(), why it's randomised, and hash-attacks. I also provide a deterministic implementation you can use when it's safe.
andrewlock.net
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