FIXED OC Being Fucksticks Again

OP
B

Brosephine

Apprentice III
The Legend
I think the scariest part that I've realized though is that you're a teacher... that's frightening with how fucking ridiculous and whiney you are.. #SaveTheStudents

If I can save them from becoming an idiotic shithead like you, I'll consider it a job well done. "Someone named Goober didn't listen to his teachers, kids, and this is why Heritage can't have nice things."
 

xG00BERx

Journeyman III
I may be a shithead I'll agree with you there. Tbh I had my 9th grade math teacher tell me that exactly but I don't think I am very idiotic ;)
 

xG00BERx

Journeyman III
That's fine you don't have to agree with me and I don't have to agree with you.. that's the beauty of life.
 
OP
B

Brosephine

Apprentice III
The Legend
There is, of course, a very simple solution that even an idiot could see, and would have prevented ALLLLLLL of this angst. Just don't mess with me. I've never done a damn thing to you except refute spawn rates that you supposedly "fixed." I don't PvP, and I'm not in Felucca unless it's for spawning. Kill me all you want in a raid. Stay out of my house, and for goodness sake don't try to cover yourself with a sickening guise of innocence and ignorance. Trust me, you're not fooling anyone here.
 

RedBeard

Journeyman II
The Legend
You are not the only target, here is an easy solution; make this a habit:

You are not required to have hiding skill to successfully Hide in a house that you have Friend or higher access level.
Also see Reveal.cs:
Code:
  Map map = this.Caster.Map;
                if (map != null)
                {
                    IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 1 + (int)(this.Caster.Skills[SkillName.Magery].Value / 20.0));
                    foreach (Mobile m in eable)
                    {
                        if (m is Mobiles.ShadowKnight && (m.X != p.X || m.Y != p.Y))
                            continue;
                        if (m.Hidden && (m.IsPlayer() || this.Caster.AccessLevel > m.AccessLevel) && CheckDifficulty(this.Caster, m))
                            targets.Add(m);
                    }
                    eable.Free();
                }
Insufficient access level won't allow you to be revealed as well

@Brosephine "Fucksticks" LOL …nothing like a good ole rivalry :)
 
Last edited:

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