FIXED Navrey Pillar Problem

Bocephus

Novice III
The 2 side Pillars SW &NE both click to 6 seconds while the top NW does 3 seconds.
one of the side ones should flash to 9 seconds.
You know the pillar flash times, when clicked should be 9, 6 and 3 seconds
I did the boss a few times to see if it would reset. With 3 account's Alt Tabbing.
Not sure if it's a bug or just a Heritage Feature
 

Dan

Staff Member
Administrator
Game Master
Do you have some source information that explains how the timers work on production so I can compare them to what is actually coded?
 
OP
B

Bocephus

Novice III
FireFly's screenshot has the best desription of how it normally operates.
Heritage used to operate correctly, but until recently I hadn't been back to the area.
 

Dan

Staff Member
Administrator
Game Master
When I get some time I will try to test it out though.
 
OP
B

Bocephus

Novice III
Today, Dec 6, 2025 at 8:00 am CST, using original client with UOS.

I am ver familiar with how Navery's columns work. there isn't a 9 second one.
SW 3 sec NW 6 sec NE 3 sec

I'll be aroun off n on until the SEC championship game later at 3
 

FireFly

Journeyman II
I think column order changing once for a while ? Maybe when you tried somehow columns changed order?
 
OP
B

Bocephus

Novice III
There should always be a 3 second column, a 6 second and a 9 second, currently there are 2 three seconds and a 6.
I have camped Navery for years sometimes with 2 or 3 toons.
 
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BBB

Novice
The Legend
Bro is right, there is possible situation where you have no 3 - 6 - 9 sec delays but 2x3 or 2x6 seconds.
Combinations reset together with the server so its why its not all the time wrong.
 

Dan

Staff Member
Administrator
Game Master
So will it work correctly and then after X amount of fights stop working correctly? Or if it is bugged at server up it remains bugged all day until next restart?
 

FireFly

Journeyman II
Its reset timers once a day when server restart so once it give 2x6s or 2x3s it stay that way for 24h
 

Dan

Staff Member
Administrator
Game Master
Regardless, I can see that two of them are set to 3 seconds and one is set to 6 seconds leaving out the 9. I am looking into it.
 

Dan

Staff Member
Administrator
Game Master
This issue should now be resolved but I will leave this report open for a little while to gather any feedback since the entire system was re-coded.
 

Dan

Staff Member
Administrator
Game Master
Has anyone tried this since I completely recoded the encounter? If so, please let me know if it seems to be working correctly now.
 

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