FIXED Insane Dryads, Area Peace, Spawning

Magus Zeal

Expert II
I have been looking for videos on how Dryads are supposed to work. On Heritage, if you are hit by the area peace, you cannot attack with a weapon or cast any spells until the effect wears off.

Uoguide states that the area peace effect just makes you stop attacking with a weapon - a quick tab and you should be back into battle.

This is what is happening on this vid from 2015 EA:

I also found this vid - the guys doesn't get calmed once (i tried the invis strategy before and i always get calmed here)

I also noted that the Insane Dryads jump at you from that tree in the second vid - which is really cool
 

Dan

Staff Member
Administrator
Game Master
No idea where that first video is from. That title is all wrong too. Does not appear to be EA regardless of the title. Glacial bandages?
 

FireFly

Journeyman II
First video was made by guy who just run server himself
Here is one of other he posted

Second one is from Siege Perilious tho.

But about tree and jumping dryads here is quote from uoguide
"Insane Dryads will suddenly appear when you walk close to certain trees in Blighted Grove. It is always the same trees"
Scroll down to Keys section
 

xG00BERx

Journeyman III
Dan do you still have your OSI account to test things? I'm sure it wouldn't be hard to check this. I might even be able to test tonight
 

RedBeard

Journeyman II
The Legend
Tested this on OSI. Insane Dryads do spawn by proximity at certain trees. You can re-enter war mode by toggling war/peace, but you can't cast spells while calmed for a duration of 20 seconds regardless if the Dryad dies; if she calms you again the timer resets. [Side note]: Giant Toads, Silver Serpents (near Coil), small snakes all should also spawn in the Grove.
 

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