FIXED Heritage Warg ability needs revisiting

DewCono

Apprentice II
In the code for the Heritage Warg we see the following:


Code:
            Fame = 5000;
            Karma = -5000;
            
            SetAreaEffect(AreaEffect.AuraDamage);

            Tamable = true;
            ControlSlots = 4;
            MinTameSkill = 101.1;

The relevant bit is the "SetAreaEffect(AreaEffect.AuraDamage); portion. To figure out what this does we go to:

Now it's not entirely clear to me how much damage this aura should be doing, but if we look at what it IS doing it should be clear to everyone that it is not working as intended.
Every 5 seconds it triggers and deals a whopping ONE damage to all creatures withing 10 tiles of itself. That ONE damage doesn't care if the enemy has 70 in every resist, or 0 in every resist. That ONE damage doesn't do anything beneficial for the owner like aggro the targets it's hitting - This was tested by releasing a plethora of creatures around a couple of Wargs to verify, and when taming them with my character.
If this is the intended mechanic of these pets my question is - was the intended mechanic to piss their owner off?
If you attempt to use the honor virtue on anything while using one of these pets that hope goes out the window in the first 5 seconds.
 

The Silvertiger

Neophyte III
If the aura actually caused aggro it would be ok. It would be better if it scaled to resist or got better by training some stat (str, dex, int) or a skill.
 
OP
DewCono

DewCono

Apprentice II
1567476561445.png

Is it possible to make these 2 different colors that are more noticeable?
Phys is black, cold is blue, poison is green, then these 2 are basically identical
 

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