Awaiting Feedback Frost Mite Training

Xeno

Apprentice
Client used - If not applicable put N/A
N/A but it is Orion
Player Name - If not applicable put N/A
Xeno
Location In-game - If not applicable put N/A
N/A
Frost Mites start with zero magic abilities and the only special move they have is cold wind. Since it has no magic abilities, you are supposed to be able to get get 4 total abilities. On Official servers that is true but on Heritage it does not seem to be working. Normally, you train the special move, then the special ability and finally the magic ability.

On my first frost mite, as soon as I trained Armor Ignore from the special moves, the special abilities choice was gone and I could only choose the magic ability and ended with this:

Mite 1a.jpgMite 1b.jpg

The second time I tried the special ability first and then the special moves were gone and I could only choose the magic ability and ended with this:

Mite 2a.jpgMite 2b.jpg

On official Servers they have the ability to do this:

official mite.jpg
Here is the link to that thread: https://community.stratics.com/threads/frost-mite.400379/

Using uo-cah planner it even explains the rule of how to get 4 abilities over all and I did train poisoning (the magic ability) last. Here is their website https://www.uo-cah.com/

uocah.jpg

TLDR: When training my frost mite, I should be able to train armor ignore, rune corruption, and poisoning while retaining cold wind but it is not working that way like it does on the official server.
 

Dan

Staff Member
Administrator
Game Master
Does this only seem to be affecting frost mites? Are there other pets that follow the "rule of how to get 4 abilities" that do work correctly on Heritage? That way I can try to compare how they are constructed.
 
OP
Xeno

Xeno

Apprentice
I am not sure. I have not trained anything else that is similar to the frost mite on Heritage.
 

Ardan

Neophyte
Does this only seem to be affecting frost mites? Are there other pets that follow the "rule of how to get 4 abilities" that do work correctly on Heritage? That way I can try to compare how they are constructed.
1699576149180.png

Cu Sidhe can have 5, the two he already has and the three we choose in order: special moves, special abilities and magic abilities
 

RedBeard

Journeyman II
The Legend
You must pick abilities/moves in the correct order, and always pick magic last in the order; to get max abilities to adhere.
Example: Fire Beetle
  1. Explosive Goo
  2. Armor Ignore
  3. Rune Corruption
  4. Poisoning
I haven't trained up a Frost Mite yet, but I imagine they should be similar to how Fire Beetles build out. I'll wait until this gets solved before building one.
 
Last edited:

PLAY NOW

Heritage

Address
play.trueuo.com
Port
2593
Uptime
29 minutes
Players Online
4
Houses
877
Vendors
276
Gold
5,511,499,450gp
Top Bottom