// Mounts
new CreatureGroup(new Type[]
{
typeof(Horse), typeof(Nightmare), typeof(FireSteed),
typeof(Kirin), typeof(Unicorn)
}, new SummonEntry[]
{
new SummonEntry(10000, typeof(HellSteed)),
new SummonEntry(0, typeof(SkeletalMount))
}),
if (bc is BaseMount)
bc.ControlSlots = 1;
else
bc.ControlSlots = 0;