
Caps and Cost Example
Much like imbuing, animal training uses points and different properties have a different point cost, in addition various attributes also have caps, both in groups and individually.
Strength, Dexterity & Intelligence have a combined training point weight cap of 2300, however the training point weight of strength is 3.0x and the attribute cap for strength is 700, so maximum strength would require 2100 of those points. Dexterity has a training point weight of 0.1x and a cap of 150, so 15 training points, Intelligence has a training point weight of 0.5x and a cap of 700, 350 training points. Therefore to reach cap in all three stats would require 2465 training points, more than the cap allows.The pet’s existing stats will be expressed in the menu as a training point figure, in the example pictured the pet’s strength is 134, ie 402 training points. If you chose to raise that strength to 334 it would require 600 training points which would be deducted from the available 1501 points shown. Full details of training point weight caps, individual attribute caps and training point weight costs can be found listed below.
If at one of the internal caps none of them will. The pet is basically done for that level points leftover or not.STR can not be adjusted up either.
no worries, just figured I would report it. At first I thought maybe that was there max, until other people said 150 should be its cap. I beat it down with fireball then magic arrow. then I invised and honor tamed it.
if it does happen to be a bug, can mine be fixed or can I get a black dye back so i can tame a new one? Also, I dont really understand what you mean by internal caps. the beetles come with an internal INT cap of 500 and it cant be raised.no worries, just figured I would report it. At first I thought maybe that was there max, until other people said 150 should be its cap. I beat it down with fireball then magic arrow. then I invised and honor tamed it.
Post automatically merged:
if it does happen to be a bug, can mine be fixed or can I get a black dye back so i can tame a new one?
If there is indeed a bug found, yes I can remove and replace the dye / give a new fire beetle back at 0.if it does happen to be a bug, can mine be fixed or can I get a black dye back so i can tame a new one? Also, I dont really understand what you mean by internal caps. the beetles come with an internal INT cap of 500 and it cant be raised.
Caps and Cost Example
Much like imbuing, animal training uses points and different properties have a different point cost, in addition various attributes also have caps, both in groups and individually.
Strength, Dexterity & Intelligence have a combined training point weight cap of 2300, however the training point weight of strength is 3.0x and the attribute cap for strength is 700, so maximum strength would require 2100 of those points. Dexterity has a training point weight of 0.1x and a cap of 150, so 15 training points, Intelligence has a training point weight of 0.5x and a cap of 700, 350 training points. Therefore to reach cap in all three stats would require 2465 training points, more than the cap allows.The pet’s existing stats will be expressed in the menu as a training point figure, in the example pictured the pet’s strength is 134, ie 402 training points. If you chose to raise that strength to 334 it would require 600 training points which would be deducted from the available 1501 points shown. Full details of training point weight caps, individual attribute caps and training point weight costs can be found listed below.
I saw a few posts on Discord explaining how you may have done the order wrong. Easy to test and only takes about a minute to set up any pet. The gate near the Luna stables auto levels and gives points.Reminders when pet training and unsure of outcomes:
- Use the Test Center!
- test.trueuo.com
- Use the command [PetTrainTest FireBeetle
- Use the gate near the Luna stables to instantly level and get points for fast training and testing.
yet on test net the order did not matter. why would stamina be effected on test net fire beetle attempt 2? According to Dan stamina should not even be in that equation yet is was while testing on test net.678 strength is max whereas you applied 679 strength, Dex got limited to 135. Yes Beetles points should be allocated in a certain order as stated above post #8. I wrote a book in game on beetle training, I will make a copy for the library.




I use it, but not for planning calculator, I use the test center. who would of thought one point would make that difference. would be nice to have an internal alert to save people from simple mistakes.I dont know if you use it, but Uo-cah is an awesome resource for plotting out on paper/screen a pet build.
Pet Planner | uo-cah.com
www.uo-cah.com
Caps and Cost Example
Much like imbuing, animal training uses points and different properties have a different point cost, in addition various attributes also have caps, both in groups and individually.
Strength, Dexterity & Intelligence have a combined training point weight cap of 2300, however the training point weight of strength is 3.0x and the attribute cap for strength is 700, so maximum strength would require 2100 of those points. Dexterity has a training point weight of 0.1x and a cap of 150, so 15 training points, Intelligence has a training point weight of 0.5x and a cap of 700, 350 training points. Therefore to reach cap in all three stats would require 2465 training points, more than the cap allows.The pet’s existing stats will be expressed in the menu as a training point figure, in the example pictured the pet’s strength is 134, ie 402 training points. If you chose to raise that strength to 334 it would require 600 training points which would be deducted from the available 1501 points shown. Full details of training point weight caps, individual attribute caps and training point weight costs can be found listed below.
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Increase Magic Skill Caps and Increase Combat Skill Caps allow you to increase skill caps for various magical and combat related skills. This process requires the use of Power Scrolls and only increases the skill cap, you will still need to train the pet in the specific skill through traditional pet skill training. To raise a skill cap simply select the option while having the relevant powerscroll in your back pack.
Adding Abilities
There are four categories from which you may select abilities which will enhance your pet’s fighting capabilities, the page ‘Training Abilities‘ has descriptions of what each ability does.
Selecting a new school of magic is not to be considered lightly, it will remove any innate magical ability the pet may have. You may only select a total of Three options, two from the first 3 categories shown here and one from the magical abilities list. Select in the order shown below, magical ability last. Keep in mind many pets already have a special ability, which cannot be overwritten. This reduces your choices.
- Magical Abilities allow you to give the pet magical abilities in one of several spell schools.
- Special Abilities allow you to give the pet special abilities, different than those traditionally found as weapon special moves.
- Special Moves allow you to give the pet special moves, similar to those traditionally found as weapon special moves
- Area Effects allow you to give the pet an area attack, targeting multiple adversaries with an area.
These selections, along with any raised skill caps, will be displayed on a new page in the animal lore gump, Pet Advancements.
- 1 area effect
- 2 special moves
- 1 special ability
- 1 magical ability
The choices available in these sections are governed by the pet’s classification, as listed in the tables below, and any abilities the pet already has. For example the special abilities ‘tail swipe’ and ‘grasping claw’ will not appear on the list for a pet dread spider since the creature has no tail or claws; such creatures as Nightmares and Drakes are not able to choose a special ability, they already have the special ability, Dragon Breath. This reduces your available options for these pets to 2. Rune beetles are so blessed with special abilities naturally than no more can be added at all.
Some Magical Abilities are so powerful that they require all 3 of the available options, example ‘Piercing’ which trains the creature in the bleed, armor ignore and paralyse special moves together with the Pierce and Thrust mastery abilities’. Some abilities have additional requirements, eg the special move ‘nerve strike’ requires the pet to have trained 50 points in Bushido.
When you train your pet, the number of control slots the pet requires will increase. The maximum number of control slots any pet can have is 5, however individual pets have maximum control slots they can be trained to. Once you have applied all available training points, if the pet is below its maximum follower slot requirement, the blue ‘Begin Animal Training’ button will reappear. Each stage of training will increase the pet’s follower slot requirement by one; pet slot level will increase when a creature is first customized. A pet with pack instinct will lose that ability as its slot requirement rises to a point where the ability to hunt with multiple pets is ruled out. Once the pet reaches its maximum slots the Pet Training dialogue line will disappear and no further advanced training is possible. Skill caps that have been raised through the addition of power scrolls will gain through traditional pet skill training, enhanced by the taming mastery spell, Whispering.
Caps and Costs
Training Point Weight Caps
- Strength, Dexterity & Intelligence: 2300
- Hit Point, Stamina & Mana: 3300
- Resists: 1095
- Hit Point Regeneration: 360
- Stamina Regeneration: 360
- Mana Regeneration: 360
Individual Attribute Caps
- Strength & Intelligence: 700
- Dexterity: 150
- Hit Points: 1100
- Stamina: 150
- Mana: 1500
- Resists: 80
I still really want to know how this was done on UO-CAH. I cant ever get the Intensity caps to show like they do on your screen shots. nor can i get the pet planer to look like the one you shared in the hyperlink.in the beetle lore where you got stuck to 52 stam, that seems to be because you've maxed out the Hit points. if I boost Stamina to 150, i can only at a minimum, get Hp to 932, not the 1008 you did.
View attachment 4336View attachment 4337
Str Int Dex and Hp Stam Mana pull from different intensity caps.
Str Int Dex and Hp stam mana increases vary in values towards their respective intensity cap, that extra 679 instead of 678 was and is enough to block dex rising higher than 130/135. Dex and Stam need to be raised first if you want to avoid this issue in the future
View attachment 4338View attachment 4339
unless ofc I'm misunderstanding your issue, in which case ignore me![]()


