FIXED Exploding Tar Potions

xG00BERx

Journeyman III
Supporter
With 0 Alchemy I could never land a single Tar Potion vs someone with 0 Magic Resist or any other skills.

With 0 Alchemy & 25% EP I landed 0 out of the 30 tar potions I through and these fuckers have a 2 minute cooldown when you have 0 Alchemy which is something that also needs to make sure is correct. (The character I was attacking once again had 0 Magic resist.)

With 50 Alchemy it still takes 2 Minutes before you can reuse the potion and also I landed 0 out of 15 vs someone with no Magic Resist..

With 75 Alchemy it was still a 2 minute timer but out of 8 Potions I landed all 8 vs someone with 0 magic resist.

With 100 Alchemy I landed all 7 I through as well.. I gave up suspecting that it would be the same as 75 where I basically had 100% chance.

I reversed and at 65 Alchemy I landed my 1st shot @ 55 I Landed 0 out of 2 of my shots. @ 60 I landed my 1st throw but the sleep effect was only 1 second long which was very noticable.



I did find this on a free server who was geared to italians and their wiki said this:

"The quest requires the delivery of Bones and Fertile Dirt, by delivering the quest you will receive an Exploding Tar Potion, a potion that can be cast and that puts the target in a state of Sleep (effect similar to the spell of Mysticism). The duration of the effect and immunity is based on the Alchemy skill of the one who will throw the pool and the Resisting Spells skill of the opponent. "


In conclusion There is a 2 minute timer on these bad boys no matter what skill level you are and the efficacy of them is determined on skill level of Alchemy the skill level also determines how long they will be forced to walk. I do not know whether EP effects how long it lasts and I don't know how effective they are vs someone with Magic Resist so that will have to be tested but I wasted enough fucking time on this lmao.
 
OP
xG00BERx

xG00BERx

Journeyman III
Supporter
A free server or EA?
All of this was tested on EA on Dans account + one of my Endless Journey acc I have about 250 of these Potions on TC1 under Mr Nice if you wanna do further testing. @Dexter
Post automatically merged:

Update:
I don't know how these work on Heritage to be honest but I did learn that if you DO throw one of these and the guys you are attempting to hit get away fast enough and it doesn't attempt to apply to the potion to them they CAN attempt to throw them UNTIL they Hit someone and it rolls for effect it either has to FAIL OR APPLY the sleep before it will require a timer.
Post automatically merged:

Another update - These things can hit an area but it is only 2 tiles in each direction of where the POTION LANDS.
 
Last edited:

Dan

Staff Member
Administrator
Game Master
After more testing on production these are the current changes pushed to exploding tar potions:
  • Cooldown timer set to 2 minutes
  • Radius set to 4 tiles
  • Graphical effects

What are we missing here? The fact they never seem to work without Alchemy?
 
OP
xG00BERx

xG00BERx

Journeyman III
Supporter
After more testing on production these are the current changes pushed to exploding tar potions:
  • Cooldown timer set to 2 minutes
  • Radius set to 4 tiles
  • Graphical effects

What are we missing here? The fact they never seem to work without Alchemy?
Yes it is confirmed that without alchemy they do not work. In my tests I listed around @ what skill they will start to function.
Also, in my testing I am pretty sure it was a 3 tile radius not 4 but I could be misremembering.
 

Dexter

Staff Member
Administrator
Game Master
So does magic resist play a part? I would think not since this isnt magic?
 

Dan

Staff Member
Administrator
Game Master
All of this got added and credited to the other post. Fixed.
 

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