With 0 Alchemy I could never land a single Tar Potion vs someone with 0 Magic Resist or any other skills.
With 0 Alchemy & 25% EP I landed 0 out of the 30 tar potions I through and these fuckers have a 2 minute cooldown when you have 0 Alchemy which is something that also needs to make sure is correct. (The character I was attacking once again had 0 Magic resist.)
With 50 Alchemy it still takes 2 Minutes before you can reuse the potion and also I landed 0 out of 15 vs someone with no Magic Resist..
With 75 Alchemy it was still a 2 minute timer but out of 8 Potions I landed all 8 vs someone with 0 magic resist.
With 100 Alchemy I landed all 7 I through as well.. I gave up suspecting that it would be the same as 75 where I basically had 100% chance.
I reversed and at 65 Alchemy I landed my 1st shot @ 55 I Landed 0 out of 2 of my shots. @ 60 I landed my 1st throw but the sleep effect was only 1 second long which was very noticable.
I did find this on a free server who was geared to italians and their wiki said this:
"The quest requires the delivery of Bones and Fertile Dirt, by delivering the quest you will receive an Exploding Tar Potion, a potion that can be cast and that puts the target in a state of Sleep (effect similar to the spell of Mysticism). The duration of the effect and immunity is based on the Alchemy skill of the one who will throw the pool and the Resisting Spells skill of the opponent. "
In conclusion There is a 2 minute timer on these bad boys no matter what skill level you are and the efficacy of them is determined on skill level of Alchemy the skill level also determines how long they will be forced to walk. I do not know whether EP effects how long it lasts and I don't know how effective they are vs someone with Magic Resist so that will have to be tested but I wasted enough fucking time on this lmao.
With 0 Alchemy & 25% EP I landed 0 out of the 30 tar potions I through and these fuckers have a 2 minute cooldown when you have 0 Alchemy which is something that also needs to make sure is correct. (The character I was attacking once again had 0 Magic resist.)
With 50 Alchemy it still takes 2 Minutes before you can reuse the potion and also I landed 0 out of 15 vs someone with no Magic Resist..
With 75 Alchemy it was still a 2 minute timer but out of 8 Potions I landed all 8 vs someone with 0 magic resist.
With 100 Alchemy I landed all 7 I through as well.. I gave up suspecting that it would be the same as 75 where I basically had 100% chance.
I reversed and at 65 Alchemy I landed my 1st shot @ 55 I Landed 0 out of 2 of my shots. @ 60 I landed my 1st throw but the sleep effect was only 1 second long which was very noticable.
I did find this on a free server who was geared to italians and their wiki said this:
"The quest requires the delivery of Bones and Fertile Dirt, by delivering the quest you will receive an Exploding Tar Potion, a potion that can be cast and that puts the target in a state of Sleep (effect similar to the spell of Mysticism). The duration of the effect and immunity is based on the Alchemy skill of the one who will throw the pool and the Resisting Spells skill of the opponent. "
In conclusion There is a 2 minute timer on these bad boys no matter what skill level you are and the efficacy of them is determined on skill level of Alchemy the skill level also determines how long they will be forced to walk. I do not know whether EP effects how long it lasts and I don't know how effective they are vs someone with Magic Resist so that will have to be tested but I wasted enough fucking time on this lmao.