FIXED Dread war horse not casting "trick" area effect

RedBeard

Journeyman II
The Legend
I like this feature and added it to mine. Nice way to prove it's not a nightmare :)
This is missing from the script:
Code:
#region [ BlackCloud Ability ]
        private static void BlackCloud(Mobile from)
        {

            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y, from.Z + 4), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y, from.Z), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y, from.Z - 4), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X, from.Y + 1, from.Z + 4), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X, from.Y + 1, from.Z), from.Map, 0x3728, 13);

            Effects.SendLocationEffect(new Point3D(from.X, from.Y + 1, from.Z - 4), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y + 1, from.Z + 11), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y + 1, from.Z + 7), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y + 1, from.Z + 3), from.Map, 0x3728, 13);
            Effects.SendLocationEffect(new Point3D(from.X + 1, from.Y + 1, from.Z - 1), from.Map, 0x3728, 13);

            from.PlaySound(0x228);

        }
        #endregion

        #region [OnSpeech]
        private static void EventSink_Speech(SpeechEventArgs e)
        {

            if (e.Handled)
            {

                return;

            }

            if (e.Mobile is PlayerMobile && e.Mobile.Mounted && e.Mobile.Mount is DreadWarHorse)
            {

                if (Insensitive.Equals(e.Speech, "Trick") )
                {

                    BlackCloud(e.Mobile);
                    e.Handled = true;
                }
            }
        }
        #endregion
 
Last edited:

Dexter

Staff Member
Administrator
Game Master
any videos of how this works on EA, or is RedBeards pretty accurate?
 

Dan

Staff Member
Administrator
Game Master
I think we should add a delay between spams.

Otherwise it looks good. We can tweak it as we go.
 

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