FIXED Curse overrides armor refinement modifications

DewCono

Apprentice II
Supporter
When cursed I should lose 10% to each elemental resist, (which some are over 70) however when cursed the tooltip says -10% to max resist, but applies that ontop of cancelling my armor refinement for those resistances.
1534586049443.png
 
OP
DewCono

DewCono

Apprentice II
Supporter
The amount. it should reduce max resist by 10, but instead the code just assumes 70 is the original max, and sets it to 60. It's not considering the armor refinement modifying the original max resist.
 

Dan

Staff Member
Administrator
Game Master
Thanks you confused me in your original post by saying 10% when you meant 10. 10% and 10 are not the same. I am tracking 10 now though.
 
OP
DewCono

DewCono

Apprentice II
Supporter
Yeah, sorry about that. I always look at the resists as % in my head since 70 phys resist is literally 70% physical damage reduction.
 

Dan

Staff Member
Administrator
Game Master
I did verify this on EA. I had posted on it again prior to ServUO going down. It is the sole reason they are used, to bump up the total number you can get in fire so when you get cursed it still have a few more in fire resist points, in return for lower DCI.
 

Dan

Staff Member
Administrator
Game Master
It is only for refinements. Obviously stone form, ect acts normal.
 

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