FIXED Crystal Ball of Knowledge

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
https://stratics.com/threads/crystal-ball-of-knowledge-and-lockpicking.218507/
https://stratics.com/threads/detect-hidden-training-question.364441/

I have read to use ball to help know detect hidden gains and also read where players were getting "too easy" when lock picking miasma chests. According to ServUo those skills arent listed. Where did the information come from that states only the below skills are allowed. Also if you look at the list below only magic skills would really apply, the rest of the skills you can gain hitting anything or parrying any kind of attack. I believe you can have better melee gains from different creatures, but the hardest skills to raise aren't included. You can 120 resist from clumsy, feeblemind, or weaken all level 1 spells. This cant be correct, I think this item should include all skills.

It also doesn't say "easy" or "too easy" when I cast a magery spell that I have 100% chance to cast.

Code:
   private static SkillName[] m_AllowedSkills = new SkillName[]
            {
                SkillName.Swords,       SkillName.Fencing,
                SkillName.Macing,       SkillName.Archery,
                SkillName.Throwing,     SkillName.Tactics,
                SkillName.Parry,        SkillName.Wrestling,
                SkillName.Magery,       SkillName.Necromancy,
                SkillName.Chivalry,     SkillName.Bushido,
                SkillName.Ninjitsu,     SkillName.Spellweaving,
                SkillName.Mysticism,    SkillName.MagicResist
            };
 
Last edited:

Dan

Staff Member
Administrator
Game Master
Thanks, confirmed bug. While not all skills, like Focus, are used with it there are many skills that are and that are missing.
 

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