FIXED Consume seems bugged.

M

Malaketh

Guest
On live the mana cost is not so extreme... I cant keep it up even with 100 med / MR on all armor and jewelry / and bard 14 regen song on. It still drains mana the same. There must be something wonky happening with it.

The masteries use different mana per tick based on your real skill level of Taming and Lore.

  • 120 Taming, 120 Lore - Consume: 6/tick, As One: 12/tick
  • 120 Taming, 115 Lore - Consume 8/tick, As One: 16/tick
  • 110 Taming, 105 Lore - Consume: 10/tick, As One: 20/tick
So you can see, it can be quite a difference in the upkeep cost based on skill level, and it takes into account only your natural skill level for the purpose of mana upkeep.

So take the tick value, and apply LMC to it (hopefully 40%), this makes the ticks look like this:
  • Consume: 3.6/tick, 4.8/tick, or 6/tick
  • As One: 7.2/tick, 9.6/tick, or 12/tick
Ticks appear to be every 2 seconds. So your cost per second (CPS) is now:

  • Consume: 1.8CPS, 2.4CPS, or 3CPS
  • As One: 3.6CPS, 4.8CPS, or 6CPS

So based on that, you can calculate your Mana Per Second (MPS): Mana Regeneration - UOGuide, the Ultima Online Encyclopedia

To Keep As One running indefinitely, you need 3.6MPS, which would be around 120 Med, 115 Focus, 150 Int, 30 MR. A very costly build (skill-wise), unless you happen to be a mystic tamer.

Permanent-Consume is a lot cheaper, needing only 1.8MPS, which can be done with only 30MR and 150 Int, if you are a human.

I always recommend getting more mana regen than is required, because if you need to cure, heal, invis, etc. you want to be able to slow regain mana. If you spec for only the exact amount of mana regen needed to permanently consume, you will eventually run out of mana with an occasional cast.
 

Dexter

Staff Member
Administrator
Game Master
Oh, consume damage? Yea, I need to add those values in for upkeep. Right now its hardcoded at 12.
 
OP
M

Malaketh

Guest
Rad, i was thinking the thing waas bugged in the HPR gain its huge on live lol....and the less mana value is a welcome fix!
 
OP
M

Malaketh

Guest
It seems so, once you have your TC up- ill see how it works on my tamers gear.
 
OP
M

Malaketh

Guest
This can be marked as fix. The amount of HPR that it gives to your pet isn't showing up still on the lore screen of my pet. ( HPR should go from between +20-40ish normally depending on how much damage your pet is taking.
 

Dan

Staff Member
Administrator
Game Master
Should it show up on the lore screen though? Does it correctly add on real UO?
 
OP
M

Malaketh

Guest
It does but I cant seem to find a good screenshot and i dont have t he mastery book on test to try it lol
 
OP
M

Malaketh

Guest
What does the effect actually do mathematically in servuo?


Does stack so total cap for a solo tamer should be like 50? 30hpr for COnsume 20hpr if you max it on pet training
30HPR cap at 90 natural taming sounds fine to me. 40HPR at 100, 55HPR at 110, and 75HPR at 120 natural taming perhaps? Or some kind of scale that rewards the natural ability like most other skill masteries.

Found some more info on it - I think it isnt working correctly on servuo - not worth using at the moment.

1522218515086.png This is on live OSI So I had found conflicting information because they had nerfed it and then stealth changed it to act like this:

There appears to be an undocumented aspect of consume damage in which the pet does in fact eat all physical damage during the 5 second (first) phase. They lose this during the 10 second (second) phase, at which point they get +HCI (we are assuming anyways, since this isn't visible on the Lore page), and +HPR.

I tested this on Live and TC and had the same results, the only difference being the total HPR the pet received:
  • Warrior with 100% physical weapon attacking a pet with 80% physical resist and 20 natural HPR. Simply auto-attacking the pet, it died in 2m5s.
  • Dropped the pet to ~12% health, turned on consume damage, started to use Onslaught and Double Attack, not only did the pet not lose any health, it actively gained health in bursts (HPR was still 20).
  • Pet entered phase 2, had 50HPR and would hold or lose a little health (depending on hit streak)
  • Pet entered phase 1 again, and would gain health in bursts the depending on how hard I hit it
  • Doing nothing but auto-attacking the pet, it returned to full health in several minutes
Going to do some heavier testing tonight on more difficult content, but if this is the case then the HPR cap reduction on consume is really a non-issue, the major component of Consume Damage is Phase 1, which gives no HPR.

An example of this mastery on test working was done and it show cases how consume eats physical damage for a big heal and HPR over 10 seconds then 5 seconds of eating all physical damage and again.
1522218702345.png
 
Last edited by a moderator:

Dexter

Staff Member
Administrator
Game Master
Consume Damage can go in the normal bug reports. I'll take a looksy once we get this pet training thing ironed out. Please keep the content of this post, it will greatly help when I get to that point.
 

Dan

Staff Member
Administrator
Game Master
Moving it to Bug reports.

Marking it as a Confirmed Bug.
 
OP
M

Malaketh

Guest
As long as you can keep the mana cost up it will keep rotating from p1 to p2 ad nauseum.
 

Dexter

Staff Member
Administrator
Game Master
I don't think any of the Combat Training spells are working right, lol.
 

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