Barding timeouts distance should be by tile distance, not sqrt · Issue #766 · TrueUO/TrueUO
TrueUO/Scripts/Skills/Discordance.cs Line 97 in 8ed209d int maxRange = BaseInstrument.GetBardRange(from, SkillName.Discordance); The range check for discordance is based on tile distance: (p1.X() >...
Timeout distance should be by barding distance against direct tile distance, not by an average of distances making up a circle