FIXED A lot of property issues.

Ni'kard

Novice II
Supporter
1633

Strength, Intel, and Dex are meant to have a cap of 10 [For jewels]
Mana/Stamina a cap of 5 [For Jewels]

On armor a cap of 5 on Str/Dex/Int
On armor a cap of 10/10/5 on Stam/Mana/HP
The following link shows the accurate table for maximum values. Both for loot and crafting.


1637
1638

In addition, most properties spawn with static numbers
SDI 16 is not a thing, or hci18, or energy resist 13 for example. They would be 15 or 20 hci, 15 or 18 sdi, 10 or 15 energy - with caps of 25, 18, and 20, respectively.

1634

Certain properties have threshholds.
Spell damage can spawn in 1-12% from very low end mobs, and 12 15 or 18 from high end ones. 13/14/16/17 do not and have not ever existed. The same for most other properties.
Damage increase ; 1-25% 30, 35. No 26,27,28,29,31,32,33,34
Hit chance ; 1-15% 20 and 25.
Defense chance ; 1-15 20 and 25.

The list goes on.

I shall report more findings soon!
 

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Dexter

Staff Member
Administrator
Game Master
This will most likely require some degree of rewrite, so don't expect anything soon. Thanks for the info.
 

Dexter

Staff Member
Administrator
Game Master
Spell damage can spawn in 1-12% from very low end mobs, and 12 15 or 18 from high end ones. 13/14/16/17 do not and have not ever existed. The same for most other properties.

I will need a list of all properties that behave like this, and their values. I'm assuming all properties are 1 - runic max, then the static values for the powerful items.
 

Dexter

Staff Member
Administrator
Game Master
Thanks. ANd to be sure, you're talking about loot, yes? Reforging have their own static tables taken from a very informative post on stratics.
 
OP
N

Ni'kard

Novice II
Supporter
Yes i am talking about loot, but reforging also has some inconsistencies, both of which will take a long time to prove because Ill need a large sample size of OSI tests.
 
OP
N

Ni'kard

Novice II
Supporter
Note : Going to start with hitting things that are obviously implemented wrong and search for outliers later.

1. The property "hit curse" should not spawn on weapons and should not be reforgable. It only comes on specific artifact drops.
2. Damage Increase ; 1(5)-25% on jewels, 30% and 35% on powerful items. [I have not seen any of these spawn in anything other than increments of 5% post magic item generation system.]
2a 1(5)-35% on shields
3a 1(5)-70% on weapons
3. Durability bonus on reforged items - Should be tagged "+% durability" so that a crafter can identify a property used and weight taken from the item.
4. Items named "Charmed / of Alchemy, Vicious / of Slaughter, Auspicious of Fortune, and "Towering / of Aegis" are EXTREMELY rare, just as you cannot craft these named items with too powerful a kit, the more powerful the item the more rare these names should be. These attributes are more often found as "unnamed" items which take random properties from different branches.
5. Hit point increase should not be a property found on jewels as loot.
6. Stamina increase has a range of 1-5 on jewels and 1-10 on armor.
7. Mana increase has a range of 1-5 on jewels and 1-10 on armor.
8. Dex increase has a range of 1-10 on jewels and 1-5 on armor.
9. Str increase has a range of 1-10 on jewels and 1-5 on armor.
10. The negative property -100 Luck was removed years ago, having trouble finding the exact patch.
11. Luck items from the magic item system comes in increments of 10 up to 150.
12. Reforging items for luck with a spined runic is supposed to be very easy to get a 150 luck piece. Here it is probably / nearly impossible.
13. Reactive paralyze should never be found on a ranged weapon. [You cannot parry with ranged weapons to use it.]
14. The property "-1 faster casting" does not, and has never existed. It is the side effect of "spell channel," not a negative property, and therefor should never spawn without spell channel.
15. Splintering weapons should be 100% intensity at 20% - 25% and 30% are overcapped powerful items. The frequency of finding 25%+ splintering weapons here suggest that is not currently the case.
16. Hit point regen is not found on jewels.
17. Stamina regen is not found on jewels.
18. Swing speed on jewels is 100% intensity at 5%, with 10% being overcapped.
19. Negative properties on items are supposed to increase that items power by a factor of the disadvantage.
Example ; Brittle and prized items should be moderately more powerful items - Cursed items should be MUCH stronger.
20. Spell damage comes in 1% increments until 12%, + 15%, 18% when on powerful overcapped items.

21. Talismans show property orders wrong.
1746

Im sure there are a few more, will take another look into item properties once these are fixed. If you want to ignore the crafting related ones I can make a seperate post with those.
 
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macrosblackd

Neophyte II
Found where unlucky was removed:

it mentions in the Global Loot Changes section that the only negative item properties are:
  • Brittle – Cannot have powder of fortification applied to the item
  • Prized – Item insurance cost is increased, cannot be blessed
  • Massive – Increased strength requirement, indicated in the strength requirement item property
  • Unwieldy – Increased item weight, indicated in the weight item property
  • Cursed – Cannot be insured or blessed
  • Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
 

Dexter

Staff Member
Administrator
Game Master
splintering only appears on looted weapons, correct? Not reforged?
 

Dexter

Staff Member
Administrator
Game Master
12. Reforging items for luck with a spined runic is supposed to be very easy to get a 150 luck piece. Here it is probably / nearly impossible.

Only powerful + structural will yield 150 from spined. I am thoroughly testing this, and trying to determine the way the intensities are rolled.
 

Dexter

Staff Member
Administrator
Game Master
19. Negative properties on items are supposed to increase that items power by a factor of the disadvantage.
Example ; Brittle and prized items should be moderately more powerful items - Cursed items should be MUCH stronger.

Already does this.
 

Dan

Staff Member
Administrator
Game Master
A fix for Runic Reforging and Loot drops is now on the Heritage Test Center.

Same IP but the port is 2592.

Please help test and report any issues.
 

Dexter

Staff Member
Administrator
Game Master
I just did a pretty stupidly long vendor search on EA. It seems the rarity on these names are across the board, and not necessarily more or less rare depending on the item quality:

Charmed / of Alchemy: Extremely Rare
Auspicious / of Fortune: Extremely Rare
Vicious / of Slaughter: Rare
Towering / of Aegis: Rare
 

Dan

Staff Member
Administrator
Game Master
Almost all of these issues have been corrected. If you find new issues please open a new bug report.

@Ni'kard has been awarded 100 Sovereigns.
 

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