Necrodog
Neophyte
I have NO IDEA if any of these were reported already and I don't want to bother looking. I'm posting this as one big thread because I think these are related, so I suggest you put on your reading glasses 
1) I have bought 239874523891746 VvV horses and every single time I buy one, I use the statue, tell it "all follow me" and even feed it the essence of battle every day. Even though I do this, I will often log in and find it gone for no reason. I even stable it sometimes and it still disappears! My guess is that either it is losing loyalty or battle readiness while I'm logged out and while its in the stables, or it is kicking me from VvV every time I relog but still leaving me with my points. I know that sounds weird but listen to the next bugs...
2) The stat on your character that shows Kills / Deaths / Assists when you mouse over your toon resets for some reason. I had 1 kill and 1 assist yesterday, and when I logged in today it was at all zeroes. This is why I think it is somehow screwing up with VvV or just flagging in general... I never left felucca, I just logged out yesterday and logged back in today. The reason I think it's a bug with the flagging is because of the third bug...
3) Go to brit bank, or any town in tram (probably works in fel too just havent tried) and go around a few dogs, cats, birds, and anything flagged as 'attackable' even if it's NOT 'criminal' and spam, 'guards'. The guards will commit genocide upon them immediately, and for no good reason, even though them birds dindu nuffin'. For some reason, the game thinks they are not just 'attackable' but 'criminal'. As I'm sure you know, 'attackable' and 'criminal' are two different flags that show up as grey by default. I actually do have the two colors changed to different tones; 'attackable' shows up as a purple-ish color, while 'criminal' shows up as gray. I called guards on a dog, and did a ctrl-shift to see the nameplate. It was purple before guardwhack, and purple WHILE IT WAS DYING. this means enemies flagged as 'attackable' but NOT 'criminal' are getting guardwhacked. that means if someone attacks you (even if you're red) and runs to guards, if he is flagged 'attackable', he may get guardwhacked if you call guards. As hillarious as that sounds, I have to admit it would be pretty stupid...
Now, the reason I think it's all related: I first noticed this way back when you introduced the VvV patch (you know, the one where we all got black sandals that said, 'VvV Shard Crasher Sandals'? lol) but forgot to post a bug report. Then I went inactive, so I just never got around to doing it. It seems obvious that there is something screwed up about the way this game flags mobiles.
1) I have bought 239874523891746 VvV horses and every single time I buy one, I use the statue, tell it "all follow me" and even feed it the essence of battle every day. Even though I do this, I will often log in and find it gone for no reason. I even stable it sometimes and it still disappears! My guess is that either it is losing loyalty or battle readiness while I'm logged out and while its in the stables, or it is kicking me from VvV every time I relog but still leaving me with my points. I know that sounds weird but listen to the next bugs...
2) The stat on your character that shows Kills / Deaths / Assists when you mouse over your toon resets for some reason. I had 1 kill and 1 assist yesterday, and when I logged in today it was at all zeroes. This is why I think it is somehow screwing up with VvV or just flagging in general... I never left felucca, I just logged out yesterday and logged back in today. The reason I think it's a bug with the flagging is because of the third bug...
3) Go to brit bank, or any town in tram (probably works in fel too just havent tried) and go around a few dogs, cats, birds, and anything flagged as 'attackable' even if it's NOT 'criminal' and spam, 'guards'. The guards will commit genocide upon them immediately, and for no good reason, even though them birds dindu nuffin'. For some reason, the game thinks they are not just 'attackable' but 'criminal'. As I'm sure you know, 'attackable' and 'criminal' are two different flags that show up as grey by default. I actually do have the two colors changed to different tones; 'attackable' shows up as a purple-ish color, while 'criminal' shows up as gray. I called guards on a dog, and did a ctrl-shift to see the nameplate. It was purple before guardwhack, and purple WHILE IT WAS DYING. this means enemies flagged as 'attackable' but NOT 'criminal' are getting guardwhacked. that means if someone attacks you (even if you're red) and runs to guards, if he is flagged 'attackable', he may get guardwhacked if you call guards. As hillarious as that sounds, I have to admit it would be pretty stupid...
Now, the reason I think it's all related: I first noticed this way back when you introduced the VvV patch (you know, the one where we all got black sandals that said, 'VvV Shard Crasher Sandals'? lol) but forgot to post a bug report. Then I went inactive, so I just never got around to doing it. It seems obvious that there is something screwed up about the way this game flags mobiles.