FIXED Void Orb

xG00BERx

Journeyman III
Not sure if this was fixed or not but it has not been fixed on ServUO according to the Repo on GitHub...
So I will post here..

UOGuide talks about how VoidOrbs are supposed to spawn on "Void Creatures" but its set to .05 Drop rate here:
https://github.com/ServUO/ServUO/bl...aae11/Scripts/Skills/Imbuing/ResourceDrops.cs

Accounts on Stratics talk about a higher drop rate but idk how we would prove that? .5 Seems a bit low to me.. I went on my private server spawned 100 Korpres and only got 7 Void Orbs..
Ive also read that on OSI the harder the creature the higher the drop but once again, even if thats true how will you determine a good ratio? I guess siding with ServUO's 5% drop rate(whether correct o is easier to do and say "fuck it" than actually digging into the problem and trying to figure it out? Not sure what the plan is.

Also, after spawning the world and dicking around I learned that when I used the
[global interface where
command that there wasn't any of these voidcreatures spawned in my game.. So I did a quick and easy search in the ServUO basic windows search bar and found out that there is a termur.xml file in the spawns folder, so I did a forced XML Spawn using the [xmlload Spawns/termur.xml
and it spawned the termur.xml but when I went to the exact X and Y in the file which was listed to have Korpre there
<X>1137</X>
<Y>3625</Y>
I did not see a new spawner there.. Not sure why it wasn't loaded, perhaps you will know Tas?
I also went on Heritage and ran there and did not see what it says should be spawning there isn't... Not sure why its not spawning a spawner at all?

I went to the only 2 Korpre locations listed (which I assume there is actually more than ServUO has added due to the lack of development in correct spawning on ServUO or any free server emulation)

I also am not fully sure on how the evolution and all that works on OSI or even on ServUO because I have not messed with it much but I do know the spawning of these creatures is not where they are supposed to be On ServUO and might even be more off compared to OSI.. Need to check into it butttttttttttttttttttttttt nigga I dont have money to do that.. Perhaps you can go into Ter Mur without subscription account?

This needs to be looked into altogether tho and until its fixed and OSI accurate imbuing is gonna be fuckkkedddd to fully use as void orb is a Imbuing Ingrediant.
 

Dan

Staff Member
Administrator
Game Master
If you can find me an official list of where these should spawn I will add them to their correct locations.
 

Slate

Neophyte II
These are supposed to spawn all over the Tur Mer Faucet, Literally all over, not a shit ton of spawns, but in every area they should be able to spawn at. These are an abundant enemy on OSI. Currently, I just ran all over Tur Mer and didn't find a single spawn... As it stands we're completely unable to put high intensity Hit mana leech, Stamina leech, and Life leech onto our weapons without the void orbs.
 

Dan

Staff Member
Administrator
Game Master
Can you post a few other sources? If possible? Like anything from stratics or the official UO wiki?

The more information I get the easier it will be for me to impliment a fix.

There is a spawn point or two in the Abyss dungeon.

I was under the impression during an invasion they were all over but were eventually pushed back into the Abyss, where they currently spawn on real UO.
 

Slate

Neophyte II
The last time I played OSI, I was able to find them decently through out the Tur Mur faucet, as in, I could run a few screens and see one pretty often.

UO.com has a link on it but it just talks about them spawning above land, and their forms.
https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/ter-mur-void-creatures/

This is a stratics post about it, it's vauge at best however it does point out their availability.
https://stratics.com/threads/where-exactly-to-find-void-creatures-on-ter-mur.159783/
 

Dan

Staff Member
Administrator
Game Master
Ill get some sort of fix in for this in the next few hours.
 

Slate

Neophyte II
There is supposed to be enough spawn to help promote them transforming into the bigger spawn.

Also, thank you for the quick reply and work on this topic.
 

Dan

Staff Member
Administrator
Game Master
show10.png

For now you can find the void spawns in this area. Remember they have a chance to mutate over time.

Until someone can get a detailed spawn map this is where they will be contained to. I could find little to no information on the subject but there was also nothing spawning in this area.

If detailed spawn points are not located I will be closing this report and marking it as FIXED in a weeks time.
 

Slate

Neophyte II
I don't think we will find the proper information online, someone will have to play test it on OSI to figure it out in more detail.
 
OP
xG00BERx

xG00BERx

Journeyman III
I don't think we will find the proper information online, someone will have to play test it on OSI to figure it out in more detail.
Which requires a actual SA account, which would be awesome to have as it would actually allow us to fix all of the spawns in the underworld and SA...
 

Slate

Neophyte II
I've got an SA account, but i don't have the extra cash to raise it currently, nor am i willing to do that free to play bullshit, where you lose your damn bank box.
 

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