FIXED Fey Slayer damage calculation is wrong

OP
adverserath

adverserath

Novice III
C# Nerd
Tested in OSI. Using Composite Bow.
155 with Fey Slayer and Armour Ignore
55 without Fey Slayer and Armour Ignore
 

Dan

Staff Member
Administrator
Game Master
So removing it where you made the edit makes it default to 3x?
 
OP
adverserath

adverserath

Novice III
C# Nerd
Yes, that slayer group in BaseWeapon is only used once and that is to detect if it is a super slayer. Removing it there makes it fall into the monster slayer check instead.
 

Dan

Staff Member
Administrator
Game Master
Good stuff! I'm at school right now but I'll get it in there later today.
 

Dan

Staff Member
Administrator
Game Master
If there are fey talismans do they also do a double check off of BaseWeapon or maybe something I should dig into a little more?
 
OP
adverserath

adverserath

Novice III
C# Nerd
If there are fey talismans do they also do a double check off of BaseWeapon or maybe something I should dig into a little more?

I just tested and fixed the Fey Spellbooks damage too. Would be cleaner if the Super Slayers had an enum.

If you want to do any extra test in TC theres a character setup already called "Missalot". They have a Fey Bow and Fey Spellbook.
 

Dan

Staff Member
Administrator
Game Master
You are wrong/ if there is fey cameo it should not exists.

"There are 6 different super slayers in the set, only super slayer not includes is the set is Fey."

I double-checked, Cameos are not coded to spawn with Fey in the code either.
 

Dan

Staff Member
Administrator
Game Master
This issue has been fixed.

@adverserath has been awarded 25 Sovereigns for reporting and also submitting the suggested code change.
 

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