FIXED Mystic is not OSI accurate

Konvict

Newbie III
so spellplague is capped at 10 I see here and there is no cap on OSI because spellplauge does Cold damage Same as Hailstorm is also cold damage and no cap on that aswell
Im going to show some damage I did with mystic on OSI
First one is just cursed spell plague
Second one is Curse Spellplague Hailstorm
1593129042848.png
1593129123120.png
 

Joshthegreat

Newbie II
Spell plague is incorrect on Heritage.
The initial Spell plague burst is uncapped on osi and does cold damage, on heritage its damage is much lower and does physical damage (seems to be capped around 10, and we noticed reflect physical damage reflects a portion of damage). The first picture is the initial damage of a spellplague on a cursed target on osi, that's 60 resist.
The second picture is a spell plague + hailstorm, u can see the 2nd burst of damage (12 is spellplague, 37 is hailstorm).
 

Dexter

Staff Member
Administrator
Game Master
There is no damage cap for this. It is chaos damage, not physical damage.

Damage Formula:
Code:
double prim = caster.Skills[SkillName.Mysticism].Value;
            double sec = caster.Skills[SkillName.Imbuing].Value;

            if (caster.Skills[SkillName.Focus].Value > sec)
                sec = caster.Skills[SkillName.Focus].Value;

            int damage = (int)((prim + sec) / 12) + Utility.RandomMinMax(1, 6);

            int sdiBonus = SpellHelper.GetSpellDamageBonus(caster, from, SkillName.Mysticism, from is PlayerMobile);

            damage *= (100 + sdiBonus);
            damage /= 100;

It is working exactly as it says here:


Now, if the damage is off, we will need a good sample size on EA.
 

Vander Nars

Novice
There is no damage cap for this. It is chaos damage, not physical damage.

Damage Formula:
Code:
double prim = caster.Skills[SkillName.Mysticism].Value;
            double sec = caster.Skills[SkillName.Imbuing].Value;

            if (caster.Skills[SkillName.Focus].Value > sec)
                sec = caster.Skills[SkillName.Focus].Value;

            int damage = (int)((prim + sec) / 12) + Utility.RandomMinMax(1, 6);

            int sdiBonus = SpellHelper.GetSpellDamageBonus(caster, from, SkillName.Mysticism, from is PlayerMobile);

            damage *= (100 + sdiBonus);
            damage /= 100;

It is working exactly as it says here:


Now, if the damage is off, we will need a good sample size on EA.
are yall getting the sample size or us? They had the dmg type wrong but we all noticed that the initial damage from casting spell plague on the target is much lower on heritage compared to osi.
 

Dan

Staff Member
Administrator
Game Master
If someone does compare some numbers and gets us hard data it would be appreciated but at some point, we will be testing it ourselves.
 

Dexter

Staff Member
Administrator
Game Master
and its chaos damage, so its going to be hard to figure out what the actual damage is unless your casting it on a mobile that has the exact same in all resists. I mean, feel free to do it and include a video, that would be the fastest way. Eventually dan or I will get to it but that may take longer. You doing it may or may not earn you more sovereigns. :p
 

Vander Nars

Novice
So in the 2nd photo, which damage is to which spell?
According to Konvict and Josh

*The second picture is a spell plague + hailstorm, u can see the 2nd burst of damage (12 is spellplague, 37 is hailstorm). *

The pic shows him casting explosion hailstorm, im not sure if the 12 is a proc spellplague or what. Not the best evidence was presented.

However between the 3 of us, we all noticed that the initial spellplague damage from casting the spell on the target is around 10-12 on a cursed target on heritage, while its 20+ on osi.
 
Last edited:

Dexter

Staff Member
Administrator
Game Master
The damage, with 120 in both skills, will be 21 to 26. That is before resists. That will need to be verified on EA.
 

Joshthegreat

Newbie II
Here's a video of 65/70/70/70/70 char on EA's Tc, when cursed 65/60/60/60/60, so it should pick the 60s everytime, there was once instance i was uncursed which was 21 damage, which we can ignore obviously.
 

Vander Nars

Novice
The damage, with 120 in both skills, will be 21 to 26. That is before resists. That will need to be verified on EA.
Josh posted the OSI video, i dont have video software but hes another pic of heritage initial damage on a cursed target. The 11 is hard to see so i circled it. both test done on mystic mages so pvp sdi cap is 15.
spellplague.jpg
 

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