Test Center improvements

StigiBengBeng

Neophyte III
We already have good test center running but we could still make it even better ;)
  • I noticed that there are no Mastery Primers would be nice to have them to test certain mechanics.
  • Additionally in my opinion testing imbuing currently is a bit of a hassle, resource bags are full and i can't even move the items inside the bags, I have to throw most of the ingredients out before I find what i need. Maybe we could have separate commands for each individual ingredients? Best option would be a gump, but I guess it would be a lot more work to do.
  • Also a good thing would be, if there was robe/bracelet, that would have most of the common stats for example: HCI/DCI 45, LMC 45, DI 100 etc. Why? There might be cases where testing characters with fully capped stats would be required, for example recently there was a debate about Provocation Mastery and its buffs, would be nice to test it even further. Since the Test Server will be receiving wipes, creating new fully stacked sets over and over is very time consuming, it would be nice to have this kind of item ready in bank at all times.
What are your thoughts about this?
 
Upvote 0

Omalley

Master
Maybe just give everyone access to the add command? you can always just reset the server if there is an issue
 

raveX

Neophyte II
C# Nerd
Maybe just give everyone access to the add command?

I think that would be too powerful to hand out and easy to abuse/troll with. 'Add' does more than items.
 

Dan

Staff Member
Administrator
Game Master
Yeah, and it bypasses any check. I see myself logging on to New Haven and finding 100 castles all placed on top of each other.

It would take too much time to code a player version.
 

Dexter

Staff Member
Administrator
Game Master
We already have good test center running but we could still make it even better ;)
  • I noticed that there are no Mastery Primers would be nice to have them to test certain mechanics.
  • Additionally in my opinion testing imbuing currently is a bit of a hassle, resource bags are full and i can't even move the items inside the bags, I have to throw most of the ingredients out before I find what i need. Maybe we could have separate commands for each individual ingredients? Best option would be a gump, but I guess it would be a lot more work to do.
  • Also a good thing would be, if there was robe/bracelet, that would have most of the common stats for example: HCI/DCI 45, LMC 45, DI 100 etc. Why? There might be cases where testing characters with fully capped stats would be required, for example recently there was a debate about Provocation Mastery and its buffs, would be nice to test it even further. Since the Test Server will be receiving wipes, creating new fully stacked sets over and over is very time consuming, it would be nice to have this kind of item ready in bank at all times.
What are your thoughts about this?

give masteries
 

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