Hello everybody once more, as per Dan's request in the resource gathering post I will be posting here some of the ideas I have to improve a bit the experience on getting runics.
I understand this is going to be a bit controversial, people will agree or won't, we will see about this... but I think we could reach a good way of balancing this system should everybody contribute with proactive ideas.
The main idea is to make these rewards available to everybody with tasks that actually create value / good user experience, moving away from the repetitive actions. These ideas might not go in line with the OSI style direction and I also understand some of these ideas might not be feasible due to Core restrictions...
Thank you for reading
I understand this is going to be a bit controversial, people will agree or won't, we will see about this... but I think we could reach a good way of balancing this system should everybody contribute with proactive ideas.
The main idea is to make these rewards available to everybody with tasks that actually create value / good user experience, moving away from the repetitive actions. These ideas might not go in line with the OSI style direction and I also understand some of these ideas might not be feasible due to Core restrictions...
- One idea I have fiddled with in the past is a champ / mini champ randomly located in both Trammel and Fel, in which the rewards instead of PSS are Runics. This way we get active players in some random place in the world fighting for these rewards, these runics might / might not be fully charged.
- Introduce a small % of runic drop in monsters / instances already existing in the world... it could be similar to the seasons... and similar to this point we could revamp the current old instances with a token so when you obtain a certain amount you can trade your tokens for a
- For those who still like the BODs system... I would modify the Bribe option and introduce a Full LBOD option. Let me explain this, the idea would be to modify the way Bribing works, there are sh*t loads of LBods with little to no value, as a way of sinking gold in the system, I would increase the fee you would pay to bribe the LBOD in exchange for all the small Bods required to fill the LBOD... This way we get to cycle less BODS and bank many more points, we would have to obviously adjust the fees required to get these but it could be an idea to keep the Bod system fresh and alive...
- Introduce what I would call the Crafter's quest, I have always thought crafters should be defenceless chars living in Trammel all day, How about a quest in which we bring these brave individuals out of their shops to explore the world... The idea would be to put a quest in which characters would have to protect the NPC while he obtains invaluable resources from certain points in the world, it would require people visiting interesting dungeons that otherwise would not be visited, killing certain monsters otherwise would not be killed and so on... it could be a chain quest or not depending on the reward (which could be runics, or a token to obtain certain runics and so on...)
Thank you for reading
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