FIXED Shadowguard inaccuracies

DewCono

Apprentice II
Supporter
So after talking with Disaster41 the other day, he mentioned that some things with Shadowguard aren't OSI accurate here. So I did some research on the matter and he was right.
On stage 1. The pirates do no reflect any damage, but should reflect a portion of the damage taken. As seen here:
and also as referenced here http://www.uoguide.com/Shadowguard - "They have they same reflect damage as Executioners"

On stage 2. Currently you can receive apples from every tree at the same time. On OSI you should only be able to obtain 1 apple at a time it seems.
Though some players use a strategy where they feed the apples to a pet that can eat fruits to speed up the process as seen here https://stratics.com/threads/the-roof-orchard.378322/

On stage 5. The greater dragon boss does not push you around much at all. On OSI he pushes players around a fair bit, though I don't have a clip handy to show for that it's more often than it is currently occurring.
 
OP
DewCono

DewCono

Apprentice II
Supporter
The apple issue still prevails.
You should only be able to receive one single apple in total at any given time. Right now you can receive an apple from every single tree.
 

Dan

Staff Member
Administrator
Game Master
What he is trying to say @Dexter is that if you have an apple in your pack, you shouldn't be able to pick anymore, period.
 

Dexter

Staff Member
Administrator
Game Master
Has anyone actually done this or are we going off 1 video? Someone was going to actually jump on EA and test shadowguard out, I’d rather wait.
 

Dexter

Staff Member
Administrator
Game Master
I watched the video, I don't even see an instance where the dude (or dudette) tries to get another apple after they have one.
 

Ni'kard

Novice II
Supporter
It wouldnt be possible, if he had the foilage on you would see. The apples come off the trees not allowing another one to be picked. If the apple expires in any fashion that is not targetting the correct tree or feeding it to a pet, mobs spawn.
 

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