FIXED Pet turns grey

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
My Cu will turn grey and attack me radomly. I am not in warmode, just running behind it casting T-Storm. Having to use command 'Stop' to keep from being attack by it.
Had another pet go grey when I recalled but turn back blue/green seconds later. Probably not related.

I'm just logging back in to find the issue, last played on the 7th without issue.

Seems to happen when my pet Cu is guarding me. I haven't experienced the problem if it is following me, and I tell it to attack a target. Also it seems exclusive to one character not sure if it is just the one pet though.
 
Last edited:

Dan

Staff Member
Administrator
Game Master

@adverserath put a fix in for it a few days ago. RL just picked up a little but I'll find the time to review and push to Heritage in the next day or two.
 

Anthar

Novice III
Supporter
Something more wrong with pets.
Multiple times with few tamers on site 1-2 pets start to run towards the mob, hit it make a 1-2 steps back (run in other direction) then run to strike back ... and behave this way till the mob is dead so sometimes few minutes.
 

adverserath

Novice III
C# Nerd
Supporter
Is it the guard logic? The pet attacking the closest mobs to the tamer to protect them? I can't really picture what you mean with this issue. Maybe it's fixed in the next patch.
 

adverserath

Novice III
C# Nerd
Supporter
I checked, it happens when a tamer uses the attack command. Its already fixed in the next patch.
 
OP
RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
I haven't experienced this problem myself.

I have this in my script:


if setability 'Primary'

@Getenemy 'murderer' 'Enemy' 'criminal' 'gray' 'closest'

if @findobject 'enemy'

virtue 'Honor'

waitfortarget 15000

target! 'enemy'

autotargetobject! 'enemy'

attack! 'enemy'


//0x17c46 Typhon

//0xa35a Raiju


waitforcontext 0xa35a 3 1500

endif

endif



I use this to ensure my pet is Guarding me, since elsewhere in the same script I'll call the pet so I can heal it if it is more then 3 tiles away, and its health is under 75%.
I never used 'All Kill' before or since the changes, instead I would spam 'All Guard' if necessary, so the pet would target mobs close to me. It is much easier to reunite with your pet since the changes.

'All Kill' is only useful to me for specifying a target within a group. I guess some players like to use it exclusive to 'All Guard' .
 
Last edited:
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Dan

Staff Member
Administrator
Game Master
New code has been pushed today that should prevent any more instances of pets, incorrectly, turning grey. Other issues may have also been resolved. I will leave this open for a few days to collect any more feedback.

Thanks.
 

Dan

Staff Member
Administrator
Game Master
Something more wrong with pets.
Multiple times with few tamers on site 1-2 pets start to run towards the mob, hit it make a 1-2 steps back (run in other direction) then run to strike back ... and behave this way till the mob is dead so sometimes few minutes.
The issue here has been identified and resolved as of this morning. Let me know if you come across anything else.
 
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