FIXED Meraktus

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Meraktus doesn't always have loot. I have gotten him to do the golden shower once or twice and his corpse had loot on it, but mostly he only has my arrows on his corpse. It may have something to do with if there is enough room to do the 'Golden Shower', not certain. I still get the primer dropped in my pack but his corpse is always empty. I also kill him on the south side of the building which he spawns in, not sure if that entire area is still considered a "Champ Region". When he did shower the gold he was approximately 5 tiles south of his building. I have done this 8-10 times this past weekend and only once did he perform correctly.
 

Dan

Staff Member
Administrator
Game Master
Next time could you grab some screen shots please of what the exact area around his body looks like?

That will greatly help us replicate it exactly.
 

Dan

Staff Member
Administrator
Game Master
So since he spawns mobs if multiple corpses spawn in one location, you may think you are clicking one but get the one "below" it.

Have you ever tried CTRL + SHIFT , in-game?
 
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RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Like I said I have gotten him to shower gold before and when he does he has loot on his corpse, (you can't miss the gold shower). I am aware of Ctrl + Shift you would need it here to locate all of the gold piles if it did occur :) My picture shows what his corpse container looks like, just my arrows. Meraktus doesn't spawn mobs, the controller does. The Tormented Minotaurs spawn together with him. The picture above shows the location where he has and has not drop gold and had loot on his corpse upon death.
 
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RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
Meraktus is a Champion
Code:
using Server.Engines.CannedEvil;
using Server.Items;
using System;
using System.Collections;

namespace Server.Mobiles
{
    [CorpseName("the remains of Meraktus")]
    public class Meraktus : BaseChampion
    {
        public override ChampionSkullType SkullType => ChampionSkullType.Pain;

        public override Type[] UniqueList => new Type[] { typeof(Subdue) };
        public override Type[] SharedList => new Type[]
                {
                    typeof(RoyalGuardSurvivalKnife),
                    typeof(TheMostKnowledgePerson),
                    typeof(OblivionsNeedle)
                };
        public override Type[] DecorativeList => new Type[]
                {
                    typeof(ArtifactLargeVase),
                    typeof(ArtifactVase),
                    typeof(MinotaurStatueDeed)
                };

        public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[]
                {
                    MonsterStatuetteType.Minotaur
                };

But the altar is handled in MiniChamp
Code:
using Server.Items;
using Server.Mobiles;
using System;

namespace Server.Engines.MiniChamps
{
    public enum MiniChampType
    {
        CrimsonVeins,
        FairyDragonLair,
        AbyssalLair,
        DiscardedCavernClanRibbon,
        DiscardedCavernClanScratch,
        DiscardedCavernClanChitter,
        PassageofTears,
        LandsoftheLich,
        SecretGarden,
        FireTemple,
        EnslavedGoblins,
        SkeletalDragon,
        LavaCaldera,
        MeraktusTheTormented
    }
This may explain the conflict.
He should be considered a Champion
listed along with the others.
 
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RedBeard

RedBeard

Journeyman II
The Legend
Benefactor
Supporter
This video shows the spawn spread more throughout parts of the Labyrinth, on ServUo they all spawn on top floor of Meraktus' building. In the video you can see Tormented Minotaurs and Meraktus do spawn in that building but very few of the other types spawn there.
Meraktus doesn't produce a 'Gold Shower' upon death.

After killing several Minotaurs there is a yelling "I see invaders! Must warn the others!" After some more killing you start seeing shouting from Minotaur Captains, "Aid the others! Kill the invaders!" After a lot more killing (much more than the first two levels), Meraktus spawns with four Tormented Minotaurs in the large building on the top floor.

Both Meraktus and her escorts have a "ground stomp" attack which deals area effect damage dependent on how close you are. The amount of damage seems dependent on the number of objects attacking Meraktus. The more players the greater the area damage of the "ground stomp".Even while wearing a suit offering the maximum possible resistances, you should still expect 20-90+ damage.

Meraktus is far weaker then a peerless and simply drops the same loot as your average monster.

In fact the battle is officially classed as a Champion Spawn, however there is no altar and no gold drops at the end. Furthermore, the progressive "levels" of the spawn are all exactly the same - there is no variation in the type, strength or numbers of creatures that appear throughout.
Meraktus does spawn the Tormented Minotaurs but I wouldn't consider them helpers, they are called his escorts and perform his same special attack which appears to be much weaker on ServUo/Heritage then intended.
 

Dexter

Staff Member
Administrator
Game Master
His corpse should definately not be empty:

Code:
        public override void GenerateLoot()
        {
            AddLoot(LootPack.SuperBoss, 5);
            AddLoot(LootPack.Talisman, 5);
            AddLoot(LootPack.PeerlessResource, 8);
            AddLoot(LootPack.LootItem<MalletAndChisel>());
            AddLoot(LootPack.RandomLootItem(new Type[] { typeof(MinotaurHedge), typeof(BonePile), typeof(LightYarn) }, 100.0, 1, false, true));
            AddLoot(LootPack.LootItem<TormentedChains>(50.0, 1));
            AddLoot(LootPack.LootItem<CrimsonCincture>(2.25, 1));
            AddLoot(LootPack.ArcanistScrolls, 1);
        }
 

Dexter

Staff Member
Administrator
Game Master
Bahh, upon further review, you are correct. NoKillAwards prop was used (to prevent the gold drop???) which was preventing it from looting.
 

Dan

Staff Member
Administrator
Game Master
Bahh, upon further review, you are correct. NoKillAwards prop was used (to prevent the gold drop???) which was preventing it from looting.
Could the "NoKillRewards" also be why he didn't always register for the quest?
 

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