Player status tooltip of stats, (at least in enhanced client) is messed up.
Stats from gear shown in player status are doubled, for example if a shield gives u 4 int, player status will say 8, still only 4 are really added.
125 only adds 112 hp instead of 125, i guess this is a random bug, the two "stats" (hit points and str) looking sometimes somehow "unlinked" one to each other, hp should always follow str.
Same for dex and stamina
Same for int and mana (plus elven buff if player is an elf, elven buff is added correctly)
When cap of a stat left with up arrow is reached, system keep lowering the stat left with down arrow, literally burning a stat point. (that stat point comes back out of nowhere if u raise, for example in this case, intellect again.
For example if player have 125 str and leave str arrow up, and INT arrow is left down, player starting loosing intellect (and mana) without any gaining in str, on osi in that case these two stats shoudn't move at all.
All the above states for tamed creatures as well, on many, but not all tamed creatures (or the bug just happens randomly), u can see 125 dex but 80 stamina (or a different amount than 125), wich is a bug; all tamed creature should be able to reach 125 dex (and consequently 125 stamina) B4 advanced training, instead, sometimes they can only reach 125 dex but stamina doesnt follows.
Buffs, like magery strenght, magery bless, invigorate from bard mastery and i guess any other "stats buff" doesn't applies to tamed creatures stats, only hit points, mana and stamina are added correctly. Buffed tamed creatures should get the full stats buff, and also be able to go above their stats cap (for example above 700 str) because strenght not only adds hit points but also adds damage, intellect not only adds mana but also increases mana regen (in realation with meditation), and dex also increases movement speed, bandage from healing speed, parry chance, and so on..
Stats from gear shown in player status are doubled, for example if a shield gives u 4 int, player status will say 8, still only 4 are really added.
125 only adds 112 hp instead of 125, i guess this is a random bug, the two "stats" (hit points and str) looking sometimes somehow "unlinked" one to each other, hp should always follow str.
Same for dex and stamina
Same for int and mana (plus elven buff if player is an elf, elven buff is added correctly)
When cap of a stat left with up arrow is reached, system keep lowering the stat left with down arrow, literally burning a stat point. (that stat point comes back out of nowhere if u raise, for example in this case, intellect again.
For example if player have 125 str and leave str arrow up, and INT arrow is left down, player starting loosing intellect (and mana) without any gaining in str, on osi in that case these two stats shoudn't move at all.
All the above states for tamed creatures as well, on many, but not all tamed creatures (or the bug just happens randomly), u can see 125 dex but 80 stamina (or a different amount than 125), wich is a bug; all tamed creature should be able to reach 125 dex (and consequently 125 stamina) B4 advanced training, instead, sometimes they can only reach 125 dex but stamina doesnt follows.
Buffs, like magery strenght, magery bless, invigorate from bard mastery and i guess any other "stats buff" doesn't applies to tamed creatures stats, only hit points, mana and stamina are added correctly. Buffed tamed creatures should get the full stats buff, and also be able to go above their stats cap (for example above 700 str) because strenght not only adds hit points but also adds damage, intellect not only adds mana but also increases mana regen (in realation with meditation), and dex also increases movement speed, bandage from healing speed, parry chance, and so on..
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