FIXED Large BOD of instruments has no small bods

Sky

Newbie III
I think the need to have music on your toon to get small music bods has been laid to rest.


My mule char has 120 tailoring and still pulls small normal cloth bods, so following your logic he should only pull large exceptional bods? Just because I have 100 skill in Carpentry doesn't mean I won't pull any small bods, I get smalls all the time. Just not small music bods.
There is a calculation for if you will get a small or a large but before 70 skill it will only be smalls. To get a little more technical:

BulkOrderSystem.cs handles the check for large/small (if conditions apply)
case BODType.Carpentry:
if (doLarge) return new LargeCarpentryBOD();
else return SmallCarpentryBOD.CreateRandomFor(pm);

For carpentry smalls need to look at SmallCarpentryBOD.cs. Line 83 down (CreateRandomFor) handles checks for skills required to craft, material type, and item count. Without the required skill have no chance of getting the bod.

This is just what I see from a quick glance and what I took from it. My crafter has 45 music and gets instruments but what do i know :).
 

Dan

Staff Member
Administrator
Game Master
There is a calculation for if you will get a small or a large but before 70 skill it will only be smalls. To get a little more technical:

BulkOrderSystem.cs handles the check for large/small (if conditions apply)
case BODType.Carpentry:
if (doLarge) return new LargeCarpentryBOD();
else return SmallCarpentryBOD.CreateRandomFor(pm);

For carpentry smalls need to look at SmallCarpentryBOD.cs. Line 83 down (CreateRandomFor) handles checks for skills required to craft, material type, and item count. Without the required skill have no chance of getting the bod.

This is just what I see from a quick glance and what I took from it. My crafter has 45 music and gets instruments but what do i know :).
I pulled this back from the void because I think you may be onto something.

I overlooked the allRequiredSkills bool and after some digging it does appear to want to give BODs based on ability to craft.

What actually may be a bug here is large bods ignore this check. If you can't get smalls without music should you be able to get larges?

I'll build two mules on production. One with 50 carp and one with 50 carp and 50 music and see after a few days what I come up with.

I always thought it was random. I can't find any links to anything saying real skill, besides that crafts base ability > < 70 is needed. IE - >70 blacksmith = all smith bods, period. Another reason why I'll test this on production too.

In the mean time if anyone has any source links out there to conversations regarding the needing of all skills to craft an item to get its small bod, I'd appreciate it.
 
Last edited:

Dan

Staff Member
Administrator
Game Master
What I'm hoping for in my tests is to simply get a music small bod with no music skill.

Then I can possibly rip that entire check out.
 

Xtal

Apprentice
The Legend
While this is a thread about missing bods... I don't think there is a small smithy bod for mauls. It's in the weapon LBOD but I was looking through my books for it and didn't see one, nor do I recall ever filling one.
 

Dan

Staff Member
Administrator
Game Master

Dan

Staff Member
Administrator
Game Master
All good. Even the small music bods are not "missing". More it just seems you needed music skill as well to be able to obtain.

As long as the ItemID that is given there of 0x143B is the ItemID of a Maul, Untitled.png, in this case it is, it will work, skill permitting.
 

Sky

Newbie III
While this is a thread about missing bods... I don't think there is a small smithy bod for mauls. It's in the weapon LBOD but I was looking through my books for it and didn't see one, nor do I recall ever filling one.
Untitled.png

:oops:
 

Cid

Novice III
Good and interesting information. Thanks to everyone for your analytical thinking and contribution. :)

If it is determined that you do in fact need some music skill to pull a small from the carpenter npc, some things come to mind.
1. If no music skill on char seeking a carpentry bod will large music bods still be issued?​
2. I have 100 music skill on another toon that I could stone and pass along to the mule but at 100 music skill, will that prevent you from having a chance at the smalls?​
3. Character templates are already crowded. If you need to dedicate 40 or so skill to music it throws off the build of the toon. Is it possible to remove the music skill requirement so that you could possibly pull any bod that npc has to offer?​
4. To satisfy code requirements would wearing jewelry allow you to possibly pull exceptional and normal, (in all wood types), small bods at zero base skill?​
Thanks again for everyone's input! :)
 

Dan

Staff Member
Administrator
Game Master
show.png
On production, no music is required to get an instrument bod.

On emulation, music minimum to craft is required to get an instrument bod.

Will look at making the appropriate changes to emulation. In the meantime adding 50+ music will get you the bods on Heritage until a fix can be devised.
 

Cid

Novice III
Bump....

I still have not received any small musical BOD. I pulled another Large BOD today but what's the use? No small ones to fill it with.
 

Cid

Novice III
Yes, I have 100 in music. I have never pulled a small music bod on Heritage, ever. I have pulled many large ones but I have never seen a small period. I used to just blame the RNG but come on, 4 years?
 

Cid

Novice III
I pulled a Large Music BOD yesterday and threw it right in the trash.....:(

Thanks for all the effort here Dan! Hopefully the fix will put this one to bed.
 

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