FIXED Healing Stone / BRK Nerf

xG00BERx

Journeyman III
Few bugs with this one.

ON Heritage I was able to create a Healing Stone w/ 115 Focus 120 Mystic a Healing stone with 352 Healing Points
ON OSI with 120 Mystic/120 Focus - I am able to only create a Healing Stone with 300 Hit Points max.

aka the amount of healing on a stone before creating a new one is off.


on OSI with 120 Mystic/120 Focus Im healing for 40 HP Max with the Healing stone.
on Heritage with 120/115Focus IM healing for 47 HP With healing stone.


The damage that is being healed after using it repeatedly is also incorrect with OSI, I am healing for more spamming it on Heritage with less skill than I can on OSI with 120/120 while spamming it.

This one is suspicion as I was not able to test on OSI but on heritage you can use the Healing Stone through mortal - it does not remove it but it DOES heal damage while keeping Mortal applied. I am not sure if it should be this way or not but should be checked into.

--

Later Edit:
I just also was told that the greater Heal potion + Healing Stone should be on the same timer.
I went on OSI and tried to Drink a Heal Potion after using the Heal Stone and I COULD NOT do it. They share the same timer.
I tried this on Heritage and was able to heal with the Greater Heal Potion + Heal Stone healing for almost 100 Damage immediately.

This might be good for some information as well.
 
Last edited:
OP
xG00BERx

xG00BERx

Journeyman III
Always crying cause of BRK !!!! lol. Happy to help give life to this server ! ty

Lmao yall was living and I knew it wasn't cuz you were good so we did some testing and found the bug yall were exploiting.
 
D

Deleted member 779

Guest
Macro, if hits < maxhits, use healing stone... As we never played on osi, we will never know that HS dont heal when in mortal strike.. so nobody was exploiting nothing... any simple macro on any client would do the same.. Once again, never played on OSI, but ty to point this, and dont call people exploiters before knowing whats is really happening
 
OP
xG00BERx

xG00BERx

Journeyman III
Macro, if hits < maxhits, use healing stone... As we never played on osi, we will never know that HS dont heal when in mortal strike.. so nobody was exploiting nothing... any simple macro on any client would do the same.. Once again, never played on OSI, but ty to point this, and dont call people exploiters before knowing whats is really happening
Don't care if you knew or not. Yall benefited from it and kts gonna be fun to watch yall drop without it stacking with Heal pots

I don't think yall should get in trouble I just know uall gonna drop without.
 

Brosephine

Apprentice III
The Legend
It doesn't actually matter whether you knew it was an exploit or not. All that matters is that you won't be able to do it anymore since Goober looked into it. :p :D
Post automatically merged:

Bruh. Looks like there's an echo in here...
 

Noah

Apprentice III
The Legend
Now they'll get nerfed and be stuck back in there houses again, or hiding and running around as they get picked off. Or they'll call you a racist to cry and get attention and say its because no one likes them and its not fair.... ;) right @chiconanni
 

Vander Nars

Novice
It should be noted that on osi Healing stone and Heal Potion are not the same timer.

Healing stone procs the heal potions timer

Heal potion procs the healing stones "big" initial heal but you can still use the healing stone every 2 seconds for the "smaller" heal.

So to keep that in mind before making any changes to timers, they are not the same timer.

PS. We have to further test this to see if continued use of the healing stones' mini heal continues to proc/reset the heal potion timer.
 

Magus Zeal

Expert II
Creates a large, non transferable, red gem in your backpack with a stored amount of healing points. The amount of healing points depends on your Mysticism & Focus or Imbuing skill. You must have a free hand to use it, when used the Healing Stone will attempt to cure you or heal you, deducting points healed from the stone’s available total. The stone takes 20 seconds to fully recharge, if used again before recharging it will heal for a lesser amount. Points are also deducted from the stone for cure attempts, the higher the poison, the more points will be used up. The stone lasts until the points are used up, or it is dropped on the floor.

 

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