Not A Bug Chivalry Mastery

John

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So when I had 23k karma, Rejuvenate had a 60-minute cooldown, now that I have 31k it's increased to 180 minutes. That doesn't make much sense, just like Holy Fist being based on SDI, after all it's a Chivalry Warrior class, right?


I couldn't find it, but I remember seeing that it's based on karma decreasing the cooldown of Rejuvenate, but even if it doesn't triple it because karma increased, it doesn't make any sense.








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Dan

Staff Member
Administrator
Game Master
I am finding nothing that Karma decreases the cool down of Rejuvenate. Only that it affects the ability to cure poison and remove curses.

Once again all the code is open source so lets take a look and what might explain why your delay went from 60 to 180.
Code:
int skill = ((int)Caster.Skills[CastSkill].Value + GetWeaponSkill() + GetMasteryLevel() * 40) / 3;
                    int duration;

                    if (skill >= 120)
                        duration = 60;
                    else if (skill >= 110)
                        duration = 120;
                    else
                        duration = 180;

(Casting skill is Chivalry + Weapon Skill for the type used + (Mastery Level * 40)) / 3

So:
skill = floor((Chivalry + best weapon skill + (masteryLevel*40)) / 3)
then
>= 120 → 60 min
>= 110 → 120 min
otherwise → 180 min.

Thus, On a normal 120 Chivalry / 120 weapon character:
  • Mastery 3: (120 + 120 + 120) / 3 = 120 → 60 min
So, is your character 120 Chivalry, 120 Weapon skill, and a level 3 mastery? That is the only way you get the 60 minute cool down.

The only thing Karma affects is the ability to cure poisons and remove curses - as per the links you posted, and that is exactly how it works in the code.
The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses.

On top of that community reports from retail show much longer recharge times, including a report of 6 hr 30 min at 120 Chiv / 100 weapon / mastery 2 and another report of 656 minutes at 94 Chiv / 120 weapon / mastery 1, which does not line up with the the TrueUO 60/120/180-minute tiers.

I did find one bug though - the 120 minute tier is never hit. That will be fixed shortly. All in all though I am finding nothing that validates anything in this bug report based on the actual reported issue.

As far as Holy Fist we will need more than feelings to investigate. As far as I know Holy Fist is working how it should based on current production UO. If I am wrong and you can show me where, please let me know.
 

Dan

Staff Member
Administrator
Game Master
  • Fixes an issue where the 110 minute reset was unreachable even at level 2 mastery and max skills.
  • Fixes an edge case where the skill could sometimes incorrectly work on characters already at max mana, stam, hits
I did find those two small issues but again, nothing directly related to this report.
 
OP
John

John

Newbie
thanks !!!!
Regarding Holy Fist, it was more of a recommendation based on what I read in the forums, with people commenting, "If you want to do more damage with Holy Fist, equip an SDI set and switch quickly," because SDI influences the damage of Holy Fist. Currently, the damage is around 90, but with SDI it goes up. I'll test it, but it doesn't make much sense since it's a warrior class with this mastery.
 

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