First issue:
The bard provoking spellsong Invigorate will continue to give it's buff when the bard that cast it is out of range, party, or dead. This was supposed to have been fixed, but it still has it's issues. If Dexter or Dan want I can help narrow down all the causes and stuff as I have a bard now.
Second issue:
The stat's given from the buff aren't accurate. The HPI doesn't increase over the gear HPI cap of +25 (which it should according to this information) and it's less HP than it should give from the provided stats.
Currently my character is:
115 Provoke
110 Music
100 Peace
90 Discord
I get the following buff:

however according to:
http://www.uoguide.com/Bard_Masteries
This is an invigorating tune interwoven with magical energy. It increases the alertness of party members and makes them feel empowered, giving them bonuses to their stats: Strength, Intelligence and Dexterity increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. Hit Points increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. This Hit Point Increase is not capped by the 25 HPI from suit properties, so it is possible to achieve 176 Hit Points (150 strength + 25 Hit Point Increase + 26 from this mastery song. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary .
It should work in a fashion similar to the Macing Mastery "Toughness" where it overcaps like so:

The bard provoking spellsong Invigorate will continue to give it's buff when the bard that cast it is out of range, party, or dead. This was supposed to have been fixed, but it still has it's issues. If Dexter or Dan want I can help narrow down all the causes and stuff as I have a bard now.
Second issue:
The stat's given from the buff aren't accurate. The HPI doesn't increase over the gear HPI cap of +25 (which it should according to this information) and it's less HP than it should give from the provided stats.
Currently my character is:
115 Provoke
110 Music
100 Peace
90 Discord
I get the following buff:

however according to:
http://www.uoguide.com/Bard_Masteries
- For Musicianship and the active mastery skill you get 1 point per 10 skill points above 90. (Since the minimum requirements is 90, you automatically are starting at 2 points - one from each skill.) Thats up to 8 points.
- From the other bard skills you get 1 point per 10 points above GM, so thats a potential of 6 points.
This is an invigorating tune interwoven with magical energy. It increases the alertness of party members and makes them feel empowered, giving them bonuses to their stats: Strength, Intelligence and Dexterity increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. Hit Points increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. This Hit Point Increase is not capped by the 25 HPI from suit properties, so it is possible to achieve 176 Hit Points (150 strength + 25 Hit Point Increase + 26 from this mastery song. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary .
It should work in a fashion similar to the Macing Mastery "Toughness" where it overcaps like so:

Last edited: